Related papers: VIEW: A Virtual Interactive Web-based Learning Env…
Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…
Embedding is a useful technique to project a high-dimensional feature into a low-dimensional space, and it has many successful applications including link prediction, node classification and natural language processing. Current approaches…
Successful implementation of active learning strategies in the engineering classroom -- and in particular in certain subjects which are highly technological in nature such as, for instance, rocket engines and space propulsion -- means…
Recent generative models have achieved remarkable progress in image editing. However, existing systems and benchmarks remain largely text-guided. In contrast, human communication is inherently multimodal, where visual instructions such as…
Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…
This is the third series of the lab manuals for virtual teaching of introductory physics classes. This covers fluids, waves, thermodynamics, optics, interference, photoelectric effect, atomic spectra, and radiation concepts. A few of these…
The practical impact of deep learning on complex supervised learning problems has been significant, so much so that almost every Artificial Intelligence problem, or at least a portion thereof, has been somehow recast as a deep learning…
Conceptual modeling has been an important part of constructionist educational practices for many years, particularly in STEM (Science, Technology, Engineering and Mathematics) disciplines. What is not so common is using agent-based…
This study examines the impact of a remote laboratory experiment on Physics learning, using a case study approach. Societal advancements over the past century have spurred discussions regarding restructuring the current educational system,…
The term visual programming has started to be used in Informatics so far, however, there are different views on its meaning. The separation of visual programming from development tools of interfaces provides not only the certainty for this…
Distributed Real-Time (DRT) systems are among the most complex software systems to design, test, maintain and evolve. The existence of components distributed over a network often conflicts with real-time requirements, leading to design…
Recent vision-language-action (VLA) models for multi-task robot manipulation often rely on fixed camera setups and shared visual encoders, which limit their performance under occlusions and during cross-task transfer. To address these…
Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…
Diffusion models have made substantial progress in facilitating image generation and editing. As the technology matures, we see its potential in the context of driving simulations to enhance the simulated experience. In this paper, we…
Web 2.0 is beyond a jargon describing technological transformation: it refers to new strategies, tools and techniques that encourage and augment informed, creative and social inter(actions). When considered in an educational context, Web…
The Web Geometry Laboratory, (WGL), is a blended-learning, collaborative and adaptive, Web environment for geometry. It integrates a well known dynamic geometry system. In a collaborative session, exchange of geometrical and textual…
This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in…
This paper presents our work on relationship of evaluation results between virtual environment (VE) and realistic environment (RE) for assembling tasks. Evaluation results consist of subjective results (BPD and RPE) and objective results…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the potential of VR to provide valuable education experiences is…