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Generative AI and agentic tools are reshaping agile software development, yet many engineering curricula still teach agile methods and AI competencies separately and largely lecture-based. This paper presents a project-based AI Engineering…

Software Engineering · Computer Science 2026-03-11 Andreas Rausch , Stefan Wittek , Tobias Geger , David Inkermann

Learning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Jiaxu Wang , Jingkai Sun , Junhao He , Ziyi Zhang , Qiang Zhang , Mingyuan Sun , Renjing Xu

In visualization education, both science and humanities, the literature is often divided into two parts: the design aspect and the analysis of the visualization. However, we find limited discussion on how to motivate and engage…

Human-Computer Interaction · Computer Science 2021-01-20 Alon Friedman , Paul Rosen

Virtual Teaching Assistants (VTAs) powered by Large Language Models (LLMs) have the potential to enhance student learning by providing instant feedback and facilitating multi-turn interactions. However, empirical studies on their…

Computers and Society · Computer Science 2025-06-24 Sunjun Kweon , Sooyohn Nam , Hyunseung Lim , Hwajung Hong , Edward Choi

Software applications often pose barriers for users with accessibility needs, e.g., visual impairments. Model-driven engineering (MDE), with its systematic nature of code derivation, offers systematic methods to integrate accessibility…

Software Engineering · Computer Science 2025-10-09 Judith Michael , Lukas Netz , Bernhard Rumpe , Ingo Müller , John Grundy , Shavindra Wickramathilaka , Hourieh Khalajzadeh

This study presents a case study of active learning within the Investigative Science Learning Environment (ISLE), using the iOLab digital devices. We designed a pilot lab format to enhance student engagement and understanding through direct…

Physics Education · Physics 2025-10-14 Eugenio Tufino , Pasquale Onorato , Stefano Oss

Stereoscopic virtual reality (VR) has experienced a resurgence due to flagship products such as the Oculus Rift, HTC Vive and smartphone-based VR solutions like Google Cardboard. This is causing the question to resurface: how can…

Challenging problems of modern engineering education and a role of information technology are reviewed. An importance of simulation of real world physical problems in both graduate and lifelong/corporate education is discussed. It is…

Physics Education · Physics 2007-05-23 M. V. Bogdanov , D. Kh. Ofengeim , A. V. Kulik , D. V. Zimina , M. S. Ramm , A. I. Zhmakin

Molecular visualization software has long supported research and education in chemical and structural sciences, but consumer devices constrained to 2D inputs and outputs pose two major challenges: they poorly convey 3D nature, and 3D…

Chemical Physics · Physics 2025-09-05 Luciano A. Abriata

In the virtual elements of immersive learning, the use of Google Expedition and touch-screen-based emotion are examined. The objective is to investigate possible ways to combine these technologies to enhance virtual learning environments…

Human-Computer Interaction · Computer Science 2024-02-29 Akey Sungheetha , Rajesh Sharma R , Chinnaiyan R

Underwater visual enhancement (UVE) and underwater 3D reconstruction pose significant challenges in computer vision and AI-based tasks due to complex imaging conditions in aquatic environments. Despite the development of numerous…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Guoxi Huang , Haoran Wang , Brett Seymour , Evan Kovacs , John Ellerbrock , Dave Blackham , Nantheera Anantrasirichai

Establishing a shared software project vision is a key challenge in Requirements Engineering (RE). Several approaches use videos to represent visions. However, these approaches omit how to produce a good video. This missing guidance is one…

Software Engineering · Computer Science 2019-11-26 Oliver Karras , Kurt Schneider , Samuel A. Fricker

In contemporary training for industrial manufacturing, reconciling theoretical knowledge with practical experience continues to be a significant difficulty. As companies transition to more intricate and technology-oriented settings,…

Human-Computer Interaction · Computer Science 2025-07-30 Vladislav Li , Ilias Siniosoglou , Panagiotis Sarigiannidis , Vasileios Argyriou

The advent of MOOCs has stimulated interest in using online videos to deliver content in university courses. We examined student engagement with 78 online videos that we created and were incorporated into a one-semester blended introductory…

Exploration is essential for general-purpose robotic learning, especially in open-ended environments where dense rewards, explicit goals, or task-specific supervision are scarce. Vision-language models (VLMs), with their semantic reasoning…

Robotics · Computer Science 2025-09-12 Seungjae Lee , Daniel Ekpo , Haowen Liu , Furong Huang , Abhinav Shrivastava , Jia-Bin Huang

Visual target tracking is one of the most sought-after yet challenging research topics in computer vision. Given the ill-posed nature of the problem and its popularity in a broad range of real-world scenarios, a number of large-scale…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Seyed Mojtaba Marvasti-Zadeh , Li Cheng , Hossein Ghanei-Yakhdan , Shohreh Kasaei

The increasing use of Artificial Intelligence (AI) by students in learning presents new challenges for assessing their learning outcomes in project-based learning (PBL). This paper introduces a co-design study to explore the potential of…

Human-Computer Interaction · Computer Science 2024-01-30 Chengbo Zheng , Kangyu Yuan , Bingcan Guo , Reza Hadi Mogavi , Zhenhui Peng , Shuai Ma , Xiaojuan Ma

As trends in education evolve, personalized learning has transformed individuals' engagement with knowledge and skill development. In the digital age, state-of-the-art technologies have been increasingly integrated into classrooms to…

Computers and Society · Computer Science 2025-01-15 Ying Weng , Yiming Zhang

This article presents an evaluation of the conditions of use of a VWE (Virtual Work Environment) by primary school teachers. To this end, we conducted two studies and used activity theory as theoretical framework. Our first study aims to…

Computers and Society · Computer Science 2018-06-06 Elena Codreanu , Christine Michel , Marc-Eric Bobillier-Chaumond , Olivier Vigneau

In this paper, we propose an eXtended Virtual Element Method (X-VEM) for two-dimensional linear elastic fracture. This approach, which is an extension of the standard Virtual Element Method (VEM), facilitates mesh-independent modeling of…

Numerical Analysis · Mathematics 2022-02-02 Elena Benvenuti , Andrea Chiozzi , Gianmarco Manzini , N. Sukumar
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