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Virtual Reality has become an important educational tool, due to the pandemic and increasing globalization of education. This paper presents a framework for teaching Virtual Anatomy at the university level. Virtual classes have become a…

Human-Computer Interaction · Computer Science 2022-03-07 Joaquim Jorge , Pedro Belchior , Abel Gomes , Maurício Sousa , João Pereira , Jean-François Uhl

The increasing complexity and volume of network data demand effective analysis approaches, with visual exploration proving particularly beneficial. Immersive technologies, such as augmented reality, virtual reality, and large display walls,…

Human-Computer Interaction · Computer Science 2025-09-11 Lucas Joos , Maximilian T. Fischer , Julius Rauscher , Daniel A. Keim , Tim Dwyer , Falk Schreiber , Karsten Klein

In this paper, we present an approach in the Multimodal Learning Analytics field. Within this approach, we have developed a tool to visualize and analyze eye movement data collected during learning sessions in online courses. The tool is…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Miriam Navarro , Álvaro Becerra , Roberto Daza , Ruth Cobos , Aythami Morales , Julian Fierrez

Evaluating teaching effectiveness at scale remains a persistent challenge for large universities, particularly within engineering programs that enroll tens of thousands of students. Traditional methods, such as manual review of student…

Computers and Society · Computer Science 2025-08-06 Jean-Francois Chamberland , Martin C. Carlisle , Arul Jayaraman , Krishna R. Narayanan , Sunay Palsole , Karan Watson

Visual object tracking is a significant computer vision task which can be applied to many domains such as visual surveillance, human computer interaction, and video compression. In the literature, researchers have proposed a variety of 2D…

Computer Vision and Pattern Recognition · Computer Science 2013-03-21 Xi Li , Weiming Hu , Chunhua Shen , Zhongfei Zhang , Anthony Dick , Anton van den Hengel

Action research provides the opportunity to explore the usefulness and usability of software engineering methods in industrial settings, and makes it possible to develop methods, tools and techniques with software engineering practitioners.…

Software Engineering · Computer Science 2025-11-14 Yvonne Dittrich , Johan Bolmsten , Catherine Seidelin

Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped…

Software Engineering · Computer Science 2020-01-13 Lucas Gren

Vision-Language-Action models (VLAs) represent a significant frontier in embodied intelligence, aiming to bridge digital knowledge with physical-world interaction. Despite their remarkable performance, foundational VLAs are hindered by the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Zhaoshu Yu , Bo Wang , Pengpeng Zeng , Haonan Zhang , Ji Zhang , Zheng Wang , Lianli Gao , Jingkuan Song , Nicu Sebe , Heng Tao Shen

We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…

Human-Computer Interaction · Computer Science 2021-10-01 Johanna Beyer , Yalong Yang , Hanspeter Pfister

Virtual Laboratories (V Labs) have in the recent past become part and parcel of remote teaching in practical hands-on approaches, particularly in Cybersecurity distance courses. Their potential is meant to assist learners with hands-on…

Computers and Society · Computer Science 2024-04-09 Victor R. Kebande

Lately, researchers in artificial intelligence have been really interested in how language and vision come together, giving rise to the development of multimodal models that aim to seamlessly integrate textual and visual information.…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Rajat Chawla , Arkajit Datta , Tushar Verma , Adarsh Jha , Anmol Gautam , Ayush Vatsal , Sukrit Chaterjee , Mukunda NS , Ishaan Bhola

Virtual companions that interact with users in a socially complex environment require a wide range of social skills. Displaying curiosity is simultaneously a factor to improve a companion's believability and to unobtrusively affect the…

Human-Computer Interaction · Computer Science 2014-11-27 Han Yu , Zhiqi Shen , Qiong Wu , Chunyan Miao

Project-Based Learning (PBL) is a teaching technique in which authentic, real-world projects are used as the primary vehicle to drive the student's learning experience. This technique has been found to be very effective, but its overall…

Computers and Society · Computer Science 2017-12-19 James Taylor

Knot theory, a visual and intuitive branch of topology, offers a unique opportunity to introduce advanced mathematical thinking in secondary education. Despite its accessibility and cross-disciplinary relevance, it remains largely absent…

History and Overview · Mathematics 2025-07-01 Ioannis Diamantis

This work introduces SMARTe-VR, a platform for student monitoring in an immersive virtual reality environment designed for online education. SMARTe-VR aims to collect data for adaptive learning, focusing on facial biometrics and learning…

Human-Computer Interaction · Computer Science 2025-08-29 Roberto Daza , Lin Shengkai , Aythami Morales , Julian Fierrez , Katashi Nagao

Anatomy education is an indispensable part of medical training, but traditional methods face challenges like limited resources for dissection in large classes and difficulties understanding 2D anatomy in textbooks. Advanced technologies,…

Human-Computer Interaction · Computer Science 2024-02-01 Roghayeh Leila Barmaki , Kangsoo Kim , Zhang Guo , Qile Wang , Kevin Yu , Rebecca Pearlman , Nassir Navab

Recent Vision-and-Language Navigation (VLN) advancements are promising, but their idealized assumptions about robot movement and control fail to reflect physically embodied deployment challenges. To bridge this gap, we introduce VLN-PE, a…

Robotics · Computer Science 2025-09-29 Liuyi Wang , Xinyuan Xia , Hui Zhao , Hanqing Wang , Tai Wang , Yilun Chen , Chengju Liu , Qijun Chen , Jiangmiao Pang

Geospatial observations combined with computational models have become key to understanding the physical systems of our environment and enable the design of best practices to reduce societal harm. Cloud-based deployments help to scale up…

Requirements Engineering (RE) is known to be critical for the success of software projects, and hence forms an important part of any Software Engineering (SE) education curriculum offered at tertiary level. In this paper, we report the…

Computers and Society · Computer Science 2018-04-06 Saurabh Tiwari , Deepti Ameta , Paramvir Singh , Ashish Sureka

Surveying 3D scenes is a common task in robotics. Systems can do so autonomously by iteratively obtaining measurements. This process of planning observations to improve the model of a scene is called Next Best View (NBV) planning. NBV…

Robotics · Computer Science 2018-11-16 Rowan Border , Jonathan D. Gammell , Paul Newman