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Related papers: Optimal Multicast of Tiled 360 VR Video

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Proactive tile-based virtual reality video streaming computes and delivers the predicted tiles to be requested before playback. All existing works overlook the important fact that computing and communication (CC) tasks for a segment may…

Multimedia · Computer Science 2021-01-05 Xing Wei , Chenyang Yang , Shengqian Han

The recent surge of applications involving the use of $360^o$ video challenges mobile networks infrastructure, as $360^o$ video files are of significant size, and current delivery and edge caching architectures are unable to guarantee their…

Networking and Internet Architecture · Computer Science 2019-10-28 Pantelis Maniotis , Eirina Bourtsoulatze , Nikolaos Thomos

360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…

Multimedia · Computer Science 2020-04-14 Pantelis Maniotis , Nikolaos Thomos

We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according…

Multimedia · Computer Science 2019-02-05 Kexin Tang , Nuowen Kan , Junni Zou , Xiao Fu , Mingyi Hong , Hongkai Xiong

Delivering 360 degree video streaming for virtual and augmented reality presents many technical challenges especially in bandwidth starved wireless environments. Recently, a so-called two-tier approach has been proposed which delivers a…

Networking and Internet Architecture · Computer Science 2020-04-21 Po-Han Huang , Konstantinos Psounis

In the upcoming B5G/6G era, virtual reality (VR) over wireless has become a typical application, which is an inevitable trend in the development of video. However, in immersive and interactive VR experiences, VR services typically exhibit…

Multimedia · Computer Science 2024-03-12 Baojie Fu , Tong Tang , Dapeng Wu , Ruyan Wang

Efficient dissemination of videos is an important problem for mobile telecom carriers. In this paper, to facilitate massive video dissemination, we study joint caching and multicasting for multi-quality videos encoded using two video…

Information Theory · Computer Science 2019-02-05 Dongdong Jiang , Ying Cui

Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and academia due to its ability to provide an immersive experience. However, achieving mobile VR delivery requires ultra-high transmission rate, deemed…

Information Theory · Computer Science 2018-04-30 Yaping Sun , Zhiyong Chen , Meixia Tao , Hui Liu

360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…

Multimedia · Computer Science 2021-05-26 Chamara Kattadige , Kanchana Thilakarathna

Multimedia traffic is predicted to account for 82% of the total data traffic by the year 2020. With the increasing popularity of video streaming applications like YouTube, Netflix, Amazon Prime Video, popular video content is often required…

Networking and Internet Architecture · Computer Science 2018-07-31 Sadaf ul Zuhra , Prasanna Chaporkar , Abhay Karandikar

Wireless support of virtual reality (VR) has challenges when a network has multiple users, particularly for 3D VR gaming, digital AI avatars, and remote team collaboration. This work addresses these challenges through investigation of the…

Networking and Internet Architecture · Computer Science 2025-07-28 Muhammad Ahmed Mohsin , Sagnik Bhattacharya , Abhiram Gorle , Muhammad Ali Jamshed , John M. Cioffi

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

To properly evaluate the performance of 360VR-specific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the…

4K videos are becoming increasingly popular. However, despite advances in wireless technology, streaming 4K videos over mmWave to multiple users is facing significant challenges arising from directional communication, unpredictable channel…

Networking and Internet Architecture · Computer Science 2024-01-03 Zhaoyuan He , Changhan Ge , Wangyang Li , Lili Qiu , Peijie Li , Ghufran Baig

The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only…

Multimedia · Computer Science 2017-08-02 Xavier Corbillon , Gwendal Simon , Alisa Devlic , Jacob Chakareski

Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…

Multimedia · Computer Science 2018-04-27 Jounsup Park , Philip A. Chou , Jenq-Neng Hwang

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…

Multimedia · Computer Science 2017-04-27 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

In this paper, we study the non-convex problem of continuous frequency optimal spectrum management in multiuser frequency selective interference channels. Firstly, a simple pairwise channel condition for FDMA schemes to achieve all Pareto…

Information Theory · Computer Science 2011-02-21 Yue Zhao , Gregory J. Pottie

Interactive multi-view video streaming (IMVS) services permit to remotely immerse within a 3D scene. This is possible by transmitting a set of reference camera views (anchor views), which are used by the clients to freely navigate in the…

Multimedia · Computer Science 2016-09-15 Laura Toni , Pascal Frossard

This paper investigates a Terahertz (THz)-enabled mobile edge computing (MEC)-assisted virtual reality (VR) system using reconfigurable holographic surfaces (RHS) as transceiver for multi-user beamforming and holographic-pattern division…

Information Theory · Computer Science 2026-03-03 Liangshun Wu , Wen Chen , Honghao Wang , Zhendong Li , Ying Wang