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Related papers: Optimal Multicast of Tiled 360 VR Video

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In this letter, we study optimal multicast of tiled 360 virtual reality (VR) video from one server (base station or access point) to multiple users in an orthogonal frequency division multiple access (OFDMA) system. For given video quality,…

Information Theory · Computer Science 2018-10-01 Chengjun Guo , Ying Cui , Zhi Liu

A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to…

Information Theory · Computer Science 2019-01-09 Kaixuan Long , Chencheng Ye , Ying Cui , Zhi Liu

In this paper, we would like to investigate fundamental impacts of multicast opportunities on efficient transmission of a 360 VR video to multiple users in the cases with and without transcoding at each user. We establish a novel…

Information Theory · Computer Science 2020-01-08 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

In this paper, we study the optimal transmission of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server (e.g., access point or base station) to multiple single-antenna users in a multiple-input multiple-output…

Multimedia · Computer Science 2021-04-14 Chengjun Guo , Ying Cui , Zhi Liu , Derrick Wing Kwan Ng

In this paper, we study the optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a multi-antenna server to multiple single-antenna users in a multiple-input multiple-output (MIMO)-orthogonal frequency…

Signal Processing · Electrical Eng. & Systems 2021-05-21 Chengjun Guo , Lingzhi Zhao , Ying Cui , Zhi Liu , Derrick Wing Kwan Ng

In this paper, we would like to investigate optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities…

Information Theory · Computer Science 2020-09-04 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

In this paper, we investigate wireless streaming of multi-quality tiled 360 virtual reality (VR) videos from a multi-antenna server to multiple single-antenna users in a multi-carrier system. To capture the impact of field-of-view (FoV)…

Information Theory · Computer Science 2020-09-04 Lingzhi Zhao , Ying Cui , Chengjun Guo , Zhi Liu

A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…

Multimedia · Computer Science 2024-04-24 Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

In this letter, we study the transmission of a multi-view video (MVV) to multiple users in an Orthogonal Frequency Division Multiple Access (OFDMA) system. To maximally improve transmission efficiency, we exploit both natural multicast…

Information Theory · Computer Science 2020-01-01 Wei Xu , Ying Cui , Zhi Liu , Haoran Li

While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…

Multimedia · Computer Science 2017-11-20 Mohammad Hosseini , Viswanathan Swaminathan

This paper investigates adaptive streaming of one or multiple tiled 360 videos from a multi-antenna base station (BS) to one or multiple single-antenna users, respectively, in a multi-carrier wireless system. We aim to maximize the video…

Multimedia · Computer Science 2021-09-29 Lingzhi Zhao , Ying Cui , Zhi Liu , Yunfei Zhang , Sheng Yang

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

Information Theory · Computer Science 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…

Networking and Internet Architecture · Computer Science 2019-06-28 Jie Feng , Yongpeng Wu , Guangtao Zhai , Ning Liu , Wenjun Zhang

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…

Multimedia · Computer Science 2017-05-16 Tarek El-Ganainy

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

Multimedia · Computer Science 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

In this paper, we study the problem of power allocation for streaming multiple variable-bit-rate (VBR) videos in the downlink of a cellular network. We consider a deterministic model for VBR video traffic and finite playout buffer at the…

Information Theory · Computer Science 2011-05-04 Yingsong Huang , Shiwen Mao , Yihan Li

Multi-view videos (MVVs) provide immersive viewing experience, at the cost of traffic load increase for wireless networks. In this paper, we would like to optimize MVV transmission in a multiuser wireless network by exploiting both natural…

Information Theory · Computer Science 2020-01-01 Wei Xu , Ying Cui , Zhi Liu

Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where…

Information Theory · Computer Science 2021-06-16 Long Teng , Guangtao Zhai , Yongpeng Wu , Xiongkuo Min , Wenjun Zhang , Zhi Ding , Chengshang Xiao

Zoomable video streaming refers to a new class of interactive video applications, where users can zoom into a video stream to view a selected region of interest in higher resolutions and pan around to move the region of interest. The zoom…

Networking and Internet Architecture · Computer Science 2015-05-11 Hui Wang , Mun Choon Chan , Wei Tsang Ooi

360{\deg} video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360{\deg} video suffer from severe…

Multimedia · Computer Science 2017-11-08 Cagri Ozcinar , Ana De Abreu , Aljosa Smolic
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