Related papers: Optimal Multicast of Tiled 360 VR Video
Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing…
With the recent emergence of 3D-supported TVs, video service providers now face an opportunity to provide high resolution multi-view 3D videos over IP networks. One simple way to support efficient communications between a video server and…
Rate Splitting Multiple Access (RSMA) has emerged as an effective interference management scheme for applications that require high data rates. Although RSMA has shown advantages in rate enhancement and spectral efficiency, it has yet not…
Multi-view videos (MVVs) provide immersive viewing experience, at the cost of heavy load to wireless networks. Except for further improving viewing experience, view synthesis can create multicast opportunities for efficient transmission of…
We consider an interactive multiview video streaming (IMVS) system where clients select their preferred viewpoint in a given navigation window. To provide high quality IMVS, many high quality views should be transmitted to the clients.…
Immersive video, such as virtual reality (VR) and multi-view videos, is growing in popularity. Its wireless streaming is an instance of general multicast, extending conventional unicast and multicast, whose effective design is still open.…
Given the significant industrial growth of demand for virtual reality (VR), 360{\deg} video streaming is one of the most important VR applications that require cost-optimal solutions to achieve widespread proliferation of VR technology.…
The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE)…
Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…
Wirelessly streaming high quality 360 degree videos is still a challenging problem. When there are many users watching different 360 degree videos and competing for the computing and communication resources, the streaming algorithm at hand…
360-degree video becomes increasingly popular among users. In the current network bandwidth, serving high resolution 360 degree video to users is quite difficult. Most of the work has been devoted to the prediction of user viewports or…
We demonstrate an adaptive bandwidth-efficient 360 VR video streaming system based on MPEG-DASH SRD. We extend MPEG-DASH SRD to the 3D space of 360 VR videos, and showcase a dynamic view-aware adaptation technique to tackle the high…
Bandwidth hungry video content has become the dominant contributor to the data traffic world over. Cellular networks are constantly evolving to meet the growing traffic demands. Over the past few years, wireless multicast has been garnering…
Multi-connectivity has emerged as a key enabler for providing seamless connectivity in cellular mobile networks. However, its potential for improving the quality of multicast transmissions has remained unexplored. In this paper, we…
This paper studies the joint multicast beamforming and user scheduling problem, with the objective of minimizing total transmitting power across multiple channels by jointly assigning each user to appropriate channel and designing multicast…
This paper considers downlink multicast transmit beamforming for secure layered transmission systems with wireless simultaneous information and power transfer. We study the power allocation algorithm design for minimizing the total transmit…
In this paper, we study the server-side rate adaptation problem for streaming tile-based adaptive 360-degree videos to multiple users who are competing for transmission resources at the network bottleneck. Specifically, we develop a…
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
Immersive video, such as virtual reality (VR) and multi-view videos, is growing in popularity. Its wireless streaming is an instance of general multicast, extending conventional unicast and multicast, whose effective design is still open.…
We consider the problem of rate allocation among multiple simultaneous video streams sharing multiple heterogeneous access networks. We develop and evaluate an analytical framework for optimal rate allocation based on observed available bit…