Related papers: Optimal Multicast of Tiled 360 VR Video
Multicast device-to-device (D2D) transmission is important for applications like local file transfer in commercial networks and is also a required feature in public safety networks. In this paper we propose a tractable baseline multicast…
Multicast short video streaming (MSVS) can effectively reduce network traffic load by delivering identical video sequences to multiple users simultaneously. The existing MSVS schemes mainly rely on the aggregated video requests to reserve…
This paper considers the optimization-based traffic allocation problem among multiple end points in connectionless networks. The network utility function is modeled as a non-concave function, since it is the best description of the quality…
Multiview applications endow final users with the possibility to freely navigate within 3D scenes with minimum-delay. A real feeling of scene navigation is enabled by transmitting multiple high-quality camera views, which can be used to…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
Nowadays, an enormous amount of videos are streamed every day to countless users, all using different devices and networks. These videos must be adapted in order to provide users with the most suitable video representation based on their…
This work considers the orthogonal frequency division multiple access (OFDMA) technology that enables multiple unmanned aerial vehicles (multi-UAV) communication systems to provide on-demand services. The main aim of this work is to derive…
In this paper, we develop a resource allocation technique for a hybrid time division multiple access (TDMA) - non-orthogonal multiple access (NOMA) system with opportunistic time assignment. In particular, the available transmission time is…
We investigate energy-efficiency issues and resource allocation policies for time division multi-access (TDMA) over fading channels in the power-limited regime. Supposing that the channels are frequency-flat block-fading and transmitters…
The multipath transmission scheme can work as an effective way to provide better quality of experiments to end users. Two key research points in the multipath real time video transmission context are congestion control and packet…
The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…
Recently, non-orthogonal multiple access (NOMA) has been proposed to achieve higher spectral efficiency over conventional orthogonal multiple access. Although it has the potential to meet increasing demands of video services, it is still…
Virtual reality 360-degree videos will become the first prosperous online VR application. VR 360 videos are data-hungry and latency-sensitive that pose unique challenges to the networking infrastructure. In this paper, we focus on the…
In this paper, we investigate a hybrid multicast/ unicast scheme for a multiple-input single-output cache-aided non-orthogonal multiple access (NOMA) vehicular scenario in the face of rapidly fluctuating vehicular wireless channels.…
As video-streaming services have expanded and improved, cloud-based video has evolved into a necessary feature of any successful business for reaching internal and external audiences. In this paper, video streaming over distributed storage…
Limited bandwidth resources and higher energy efficiency requirements motivate incorporating multicast and broadcast transmission into the next-generation cellular network architectures, particularly for multimedia streaming applications.…
In this paper, we consider a multiple-access fading channel where $N$ users transmit to a single base station (BS) within a limited number of time slots. We assume that each user has a fixed amount of energy available to be consumed over…
We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…
We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for…
In this paper, we consider multi-quality multicast beamforming of a video stream from a multi-antenna base station (BS) to multiple single-antenna users receiving different qualities of the same video stream, via scalable video coding…