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In real-time strategy (RTS) game artificial intelligence research, various multi-agent deep reinforcement learning (MADRL) algorithms are widely and actively used nowadays. Most of the research is based on StarCraft II environment because…

Artificial Intelligence · Computer Science 2021-05-24 Won Joon Yun , Sungwon Yi , Joongheon Kim

We propose a player rating mechanism for Counter-Strike: Global Offensive (CS ), a popular e-sport, by analyzing players' Plus/Minus values. The Plus/Minus value represents the average point difference between a player's team and the…

Applications · Statistics 2024-09-10 Hongyu Xu , Sarat Moka

We investigate the sample-memory-pass trade-offs for pure exploration in multi-pass streaming multi-armed bandits (MABs) with the *a priori* knowledge of the optimality gap $\Delta_{[2]}$. Here, and throughout, the optimality gap…

Machine Learning · Computer Science 2025-02-04 Nikolai Karpov , Chen Wang

Fully convolutional neural networks have made promising progress in joint liver and liver tumor segmentation. Instead of following the debates over 2D versus 3D networks (for example, pursuing the balance between large-scale 2D pretraining…

Image and Video Processing · Electrical Eng. & Systems 2022-03-09 Shuxin Wang , Shilei Cao , Zhizhong Chai , Dong Wei , Kai Ma , Liansheng Wang , Yefeng Zheng

We explore a class of stochastic multiplayer games where each player in the game aims to optimize its objective under uncertainty and adheres to some expectation constraints. The study employs an offline learning paradigm, leveraging a…

Optimization and Control · Mathematics 2025-09-09 Yuanhanqing Huang , Jianghai Hu

The divide and conquer strategy, which breaks a massive data set into a se- ries of manageable data blocks, and then combines the independent results of data blocks to obtain a final decision, has been recognized as a state-of-the-art…

Machine Learning · Computer Science 2016-03-15 Xiangyu Chang , Shaobo Lin , Yao Wang

Data slice finding is an emerging technique for validating machine learning (ML) models by identifying and analyzing subgroups in a dataset that exhibit poor performance, often characterized by distinct feature sets or descriptive metadata.…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Xiwei Xuan , Jorge Piazentin Ono , Liang Gou , Kwan-Liu Ma , Liu Ren

We provide a winning strategy for sums of games of MARK-t, an impartial game played on the nonnegative integers where each move consists of subtraction by an integer between 1 and t-1 inclusive, or division by t, rounding down when…

Combinatorics · Mathematics 2011-08-10 Alan Guo

Partitioning large machine learning models across distributed accelerator systems is a complex process, requiring a series of interdependent decisions that are further complicated by internal sharding ambiguities. Consequently, existing…

In many games, moves consist of several decisions made by the player. These decisions can be viewed as separate moves, which is already a common practice in multi-action games for efficiency reasons. Such division of a player move into a…

Artificial Intelligence · Computer Science 2021-12-16 Jakub Kowalski , Maksymilian Mika , Wojciech Pawlik , Jakub Sutowicz , Marek Szykuła , Mark H. M. Winands

In an increasing number of domains it has been demonstrated that deep learning models can be trained using relatively large batch sizes without sacrificing data efficiency. However the limits of this massive data parallelism seem to differ…

Machine Learning · Computer Science 2018-12-18 Sam McCandlish , Jared Kaplan , Dario Amodei , OpenAI Dota Team

Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyment, a critical…

Artificial Intelligence · Computer Science 2025-04-11 Shouren Wang , Zehua Jiang , Fernando Sliva , Sam Earle , Julian Togelius

It is a known phenomenon that adversarial robustness comes at a cost to natural accuracy. To improve this trade-off, this paper proposes an ensemble approach that divides a complex robust-classification task into simpler subtasks.…

Machine Learning · Computer Science 2021-06-14 Haifeng Qian

Sabotage games are played on a dynamic graph, in which one agent, called a runner, attempts to reach a goal state, while being obstructed by a demon who at each round removes an edge from the graph. Sabotage modal logic was proposed to…

Logic in Computer Science · Computer Science 2026-04-07 Nina Gierasimczuk , Katrine B. P. Thoft

We study the problem of identifying the best arm in a stochastic multi-armed bandit game. Given a set of $n$ arms indexed from $1$ to $n$, each arm $i$ is associated with an unknown reward distribution supported on $[0,1]$ with mean…

Machine Learning · Computer Science 2023-05-30 Pinyan Lu , Chao Tao , Xiaojin Zhang

Data analytics in sports is crucial to evaluate the performance of single players and the whole team. The literature proposes a number of tools for both offence and defence scenarios. Data coming from tracking location of players, in this…

Applications · Statistics 2019-06-28 Tullio Facchinetti , Rodolfo Metulini , Paola Zuccolotto

We investigate an evolutionary multi-objective approach to good micro for real-time strategy games. Good micro helps a player win skirmishes and is one of the keys to developing better real-time strategy game play. In prior work, the same…

Neural and Evolutionary Computing · Computer Science 2018-03-29 Rahul Dubey , Joseph Ghantous , Sushil Louis , Siming Liu

In this paper we introduce the novel framework of distributionally robust games. These are multi-player games where each player models the state of nature using a worst-case distribution, also called adversarial distribution. Thus each…

Optimization and Control · Mathematics 2017-07-25 Dario Bauso , Jian Gao , Hamidou Tembine

Moves in chess games are usually analyzed on a case-by-case basis by professional players, but thanks to the availability of large game databases, we can envision another approach of the game. Here, we indeed adopt a very different point of…

Physics and Society · Physics 2023-05-01 Marc Barthelemy

Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selected game avatars, each of which is designed with different…

Social and Information Networks · Computer Science 2018-06-27 Zhengxing Chen , Yuyu Xu , Truong-Huy D. Nguyen , Yizhou Sun , Magy Seif El-Nasr