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Multi-agent reinforcement learning has drawn increasing attention in practice, e.g., robotics and automatic driving, as it can explore optimal policies using samples generated by interacting with the environment. However, high reward…

Machine Learning · Computer Science 2022-10-17 Jifeng Hu , Yanchao Sun , Hechang Chen , Sili Huang , haiyin piao , Yi Chang , Lichao Sun

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

Computer Science and Game Theory · Computer Science 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

Matchmaking systems are vital for creating fair matches in online multiplayer games, which directly affects players' satisfactions and game experience. Most of the matchmaking systems largely rely on precise estimation of players' game…

Machine Learning · Computer Science 2022-08-17 Chaoyun Zhang , Kai Wang , Hao Chen , Ge Fan , Yingjie Li , Lifang Wu , Bingchao Zheng

In this work the properties of multi choice minority games are studied by means of extensive computational simulations. We have considered several ways of rewarding the strategies of the players and compared the resulting behaviours of the…

Disordered Systems and Neural Networks · Physics 2008-11-23 J. Menche , J. R. L. de Almeida

The fifth generation (5G) of wireless networks must simultaneously support heterogeneous service categories, including Ultra-Reliable Low-Latency Communications (URLLC), enhanced Mobile Broadband (eMBB), and massive Machine-Type…

Networking and Internet Architecture · Computer Science 2025-09-10 Alireza Ebrahimi Dorcheh , Tolunay Seyfi , Fatemeh Afghah

We investigate the dynamics of the choice of an active strategy in the minority game. A history distribution is introduced as an analytical tool to study the asymmetry between the two choices offered to the agents. Its properties are…

adap-org · Physics 2009-10-31 R. D'Hulst , G. J. Rodgers

Online platforms take proactive measures to detect and address undesirable behavior, aiming to focus these resource-intensive efforts where such behavior is most prevalent. This article considers the problem of efficient sampling for…

Machine Learning · Computer Science 2025-03-28 Jacob Morrier , Rafal Kocielnik , R. Michael Alvarez

We consider the classic online learning and stochastic multi-armed bandit (MAB) problems, when at each step, the online policy can probe and find out which of a small number ($k$) of choices has better reward (or loss) before making its…

Data Structures and Algorithms · Computer Science 2022-11-08 Aditya Bhaskara , Sreenivas Gollapudi , Sungjin Im , Kostas Kollias , Kamesh Munagala

The emergence of diverse network applications demands more flexible and responsive resource allocation for networks. Network slicing is a key enabling technology that provides each network service with a tailored set of network resources to…

Networking and Internet Architecture · Computer Science 2022-01-20 Genya Ishigaki , Siddartha Devic , Riti Gour , Jason P. Jue

We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model…

Logic in Computer Science · Computer Science 2010-06-09 Krishnendu Chatterjee , Rupak Majumdar

In a multi-battle contest, each time a player competes by investing some of her budgets or resources in a component battle to collect a value if winning the battle. There are multiple battles to fight, and the budgets get consumed over…

Computer Science and Game Theory · Computer Science 2016-02-15 Chu-Han Cheng , Po-An Chen , Wing-Kai Hon

In this paper, we present the Proportional Payoff Allocation Game (PPA-Game), which characterizes situations where agents compete for divisible resources. In the PPA-game, agents select from available resources, and their payoffs are…

Computer Science and Game Theory · Computer Science 2025-10-15 Renzhe Xu , Haotian Wang , Xingxuan Zhang , Bo Li , Peng Cui

The field of collective intelligence studies how teams can achieve better results than any of the team members alone. The special case of human-machine teams carries unique challenges in this regard. For example, human teams often achieve…

Human-Computer Interaction · Computer Science 2025-03-11 David Shoresh , Yonatan Loewenstein

We study the multi-armed bandit (MAB) problem with composite and anonymous feedback. In this model, the reward of pulling an arm spreads over a period of time (we call this period as reward interval) and the player receives partial rewards…

Machine Learning · Computer Science 2020-12-16 Siwei Wang , Haoyun Wang , Longbo Huang

Underlying relationships among multi-agent systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. We measure the performance of MAS achieving tasks from the perspective of balancing success probability and system…

Multiagent Systems · Computer Science 2021-08-03 Qin Yang , Ramviyas Parasuraman

In arena-style evaluation of large language models (LLMs), two LLMs respond to a user query, and the user chooses the winning response or deems the "battle" a draw, resulting in an adjustment to the ratings of both models. The prevailing…

Computation and Language · Computer Science 2025-10-03 Raphael Tang , Crystina Zhang , Wenyan Li , Carmen Lai , Pontus Stenetorp , Yao Lu

We propose a multi-agent multi-armed bandit (MA-MAB) framework aimed at ensuring fair outcomes across agents while maximizing overall system performance. A key challenge in this setting is decision-making under limited information about arm…

Machine Learning · Computer Science 2026-01-28 Tianyi Xu , Jiaxin Liu , Nicholas Mattei , Zizhan Zheng

Machine Learning (ML) models become vulnerable to Model Stealing Attacks (MSA) when they are deployed as a service. In such attacks, the deployed model is queried repeatedly to build a labelled dataset. This dataset allows the attacker to…

Machine Learning · Computer Science 2023-11-09 Akshit Jindal , Vikram Goyal , Saket Anand , Chetan Arora

Network slicing is emerging as a promising method to provide sought-after versatility and flexibility to cope with ever-increasing demands. To realize such potential advantages and to meet the challenging requirements of various network…

Computer Science and Game Theory · Computer Science 2021-02-23 Jalal Khamse-Ashari , Gamini Senarath , Irem Bor-Yaliniz , Halim Yanikomeroglu

Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…

Computer Science and Game Theory · Computer Science 2017-10-10 Paul Hunter , Arno Pauly , Guillermo A. Pérez , Jean-François Raskin
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