English

PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators

Computer Science and Game Theory 2025-10-15 v3 Machine Learning

Abstract

In this paper, we present the Proportional Payoff Allocation Game (PPA-Game), which characterizes situations where agents compete for divisible resources. In the PPA-game, agents select from available resources, and their payoffs are proportionately determined based on heterogeneous weights attributed to them. Such dynamics simulate content creators on online recommender systems like YouTube and TikTok, who compete for finite consumer attention, with content exposure reliant on inherent and distinct quality. We first conduct a game-theoretical analysis of the PPA-Game. While the PPA-Game does not always guarantee the existence of a pure Nash equilibrium (PNE), we identify prevalent scenarios ensuring its existence. Simulated experiments further prove that the cases where PNE does not exist rarely happen. Beyond analyzing static payoffs, we further discuss the agents' online learning about resource payoffs by integrating a multi-player multi-armed bandit framework. We propose an online algorithm facilitating each agent's maximization of cumulative payoffs over TT rounds. Theoretically, we establish that the regret of any agent is bounded by O(log1+ηT)O(\log^{1 + \eta} T) for any η>0\eta > 0. Empirical results further validate the effectiveness of our online learning approach.

Keywords

Cite

@article{arxiv.2403.15524,
  title  = {PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators},
  author = {Renzhe Xu and Haotian Wang and Xingxuan Zhang and Bo Li and Peng Cui},
  journal= {arXiv preprint arXiv:2403.15524},
  year   = {2025}
}

Comments

KDD 2025

R2 v1 2026-06-28T15:30:32.165Z