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The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for 2-player video game AI. The challenge arises from the large action space, diverse styles of characters and abilities, and the real-time nature of the game. In…

Artificial Intelligence · Computer Science 2020-04-01 Zhentao Tang , Yuanheng Zhu , Dongbin Zhao , Simon M. Lucas

In the realm of emerging real-time networked applications such as cyber-physical systems (CPS), the Age of Information (AoI) has emerged as a pivotal metric for evaluating timeliness. To meet the high computational demands, such as those in…

Machine Learning · Computer Science 2026-01-05 Lyudong Jin , Ming Tang , Jiayu Pan , Meng Zhang , Hao Wang

Gaming environments are popular testbeds for studying human interactions and behaviors in complex artificial intelligence systems. Particularly, in multiplayer online battle arena (MOBA) games, individuals collaborate in virtual…

Social and Information Networks · Computer Science 2025-10-21 Angelo Josey Caldeira , Sajan Maharjan , Srijoni Majumdar , Evangelos Pournaras

Interleaving is an online evaluation approach for information retrieval systems that compares the effectiveness of ranking functions in interpreting the users' implicit feedback. Previous work such as Hofmann et al (2011) has evaluated the…

Information Retrieval · Computer Science 2023-03-20 Alessandro Benedetti , Anna Ruggero

Stochastic games with discounted payoff, introduced by Shapley, model adversarial interactions in stochastic environments where two players try to optimize a discounted sum of rewards. In this model, long-term weights are geometrically…

Computer Science and Game Theory · Computer Science 2021-10-22 Taylor Dohmen , Ashutosh Trivedi

In this paper, we study a game called ``Mafia,'' in which different players have different types of information, communication and functionality. The players communicate and function in a way that resembles some real-life situations. We…

Probability · Mathematics 2009-09-29 Mark Braverman , Omid Etesami , Elchanan Mossel

Rolling Horizon Evolutionary Algorithms (RHEA) are a class of online planning methods for real-time game playing; their performance is closely related to the planning horizon and the search time allowed. In this paper, we propose to learn a…

Artificial Intelligence · Computer Science 2019-02-25 Xin Tong , Weiming Liu , Bin Li

We model the scenarios of network slicing allocation for the micro-operator (MO) network. The MO creates the slices "as a service" of wireless resource and then allocates these slices to multiple mobile network operators (MNOs). We propose…

Information Theory · Computer Science 2018-11-06 Tachporn Sanguanpuak , Nandana Rajatheva , Dusit Niyato , Matti Latva-aho

We apply Game Theory to a mathematical representation of two competing teams of agents connected within a complex network, where the ability of each side to manoeuvre their resource and degrade that of the other depends on their ability to…

Physics and Society · Physics 2023-12-06 Andrew C. Cullen , Tansu Alpcan , Alexander C. Kalloniatis

We give a near-optimal sample-pass trade-off for pure exploration in multi-armed bandits (MABs) via multi-pass streaming algorithms: any streaming algorithm with sublinear memory that uses the optimal sample complexity of…

Machine Learning · Computer Science 2024-06-26 Sepehr Assadi , Chen Wang

Because combat environments change over time and technology upgrades are widespread for ground vehicles, a large number of vehicles and equipment become quickly obsolete. A possible solution for the U.S. Army is to develop fleets of modular…

Artificial Intelligence · Computer Science 2019-02-04 Xingyu Li , Bogdan I. Epureanu

The estimation of advantage is crucial for a number of reinforcement learning algorithms, as it directly influences the choices of future paths. In this work, we propose a family of estimates based on the order statistics over the path…

Machine Learning · Computer Science 2019-09-17 Lanxin Lei , Zhizhong Li , Dahua Lin

In the game-theoretic model war of attrition, players are subject to an explicit cost proportional to the duration of contests. We construct a model where the time cost is not explicitly given, but instead depends implicitly on the…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren , Torbjörn Lundh

Dynamic or temporal networks enable representation of time-varying edges between nodes. Conventional adjacency-based data structures used for storing networks such as adjacency lists were designed without incorporating time and can thus…

Social and Information Networks · Computer Science 2022-06-24 Tanner Hilsabeck , Makan Arastuie , Kevin S. Xu

Decision-making problems of sequential nature, where decisions made in the past may have an impact on the future, are used to model many practically important applications. In some real-world applications, feedback about a decision is…

Machine Learning · Computer Science 2023-03-02 Ronald C. van den Broek , Rik Litjens , Tobias Sagis , Luc Siecker , Nina Verbeeke , Pratik Gajane

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…

Artificial Intelligence · Computer Science 2024-04-26 Sergey Pastukhov

A large class of data questions can be modeled as identifying important slices of data driven by user defined metrics. This paper presents TRACE, a Time-Relational Approximate Cubing Engine that enables interactive analysis on such slices…

Information Retrieval · Computer Science 2024-01-15 Suharsh Sivakumar , Jonathan Shen , Rajat Monga

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

Machine Learning · Computer Science 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

Time series prediction plays a pivotal role across diverse domains such as finance, healthcare, energy systems, and environmental modeling. However, existing approaches often struggle to balance efficiency, scalability, and accuracy,…

Machine Learning · Computer Science 2026-01-13 Xingsheng Chen , Regina Zhang , Bo Gao , Xingwei He , Xiaofeng Liu , Pietro Lio , Kwok-Yan Lam , Siu-Ming Yiu

We demonstrate that game-theoretic calculations serve as a useful tool for assisting cyber wargaming teams in identifying useful strategies. We note a significant similarity between formulating cyber wargaming strategies and the methodology…

Cryptography and Security · Computer Science 2018-10-01 Edward Colbert , Alexander Kott , Lawrence Knachel