English

Playing Board Games with the Predict Results of Beam Search Algorithm

Artificial Intelligence 2024-04-26 v1 Machine Learning

Abstract

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for decision processes, our approach leverages a simpler beam search algorithm. We evaluate the performance of our algorithm across a selection of board games, where it consistently demonstrates an increased winning ratio against baseline opponents. A key result of this study is that the PROBS algorithm operates effectively, even when the beam search size is considerably smaller than the average number of turns in the game.

Keywords

Cite

@article{arxiv.2404.16072,
  title  = {Playing Board Games with the Predict Results of Beam Search Algorithm},
  author = {Sergey Pastukhov},
  journal= {arXiv preprint arXiv:2404.16072},
  year   = {2024}
}

Comments

8 pages, 4 figures

R2 v1 2026-06-28T16:05:23.840Z