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Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but…

Machine Learning · Computer Science 2019-06-11 Adam Katona , Ryan Spick , Victoria Hodge , Simon Demediuk , Florian Block , Anders Drachen , James Alfred Walker

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…

Artificial Intelligence · Computer Science 2017-05-31 Victor do Nascimento Silva , Luiz Chaimowicz

We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as…

Many successful games rely heavily on data analytics to understand players and inform design. Popular methodologies focus on machine learning and statistical analysis of aggregated data. While effective in extracting information regarding…

Human-Computer Interaction · Computer Science 2020-06-22 Erica Kleinman , Sabbir Ahmad , Zhaoqing Teng , Andy Bryant , Truong-Huy D. Nguyen , Casper Harteveld , Magy Seif El-Nasr

Real-world machine learning systems are achieving remarkable performance in terms of coarse-grained metrics like overall accuracy and F-1 score. However, model improvement and development often require fine-grained modeling on individual…

Machine Learning · Computer Science 2021-06-07 Cheng Wang , Sungjin Lee , Sunghyun Park , Han Li , Young-Bum Kim , Ruhi Sarikaya

Hero drafting is essential in MOBA game playing as it builds the team of each side and directly affects the match outcome. State-of-the-art drafting methods fail to consider: 1) drafting efficiency when the hero pool is expanded; 2) the…

Artificial Intelligence · Computer Science 2021-08-06 Sheng Chen , Menghui Zhu , Deheng Ye , Weinan Zhang , Qiang Fu , Wei Yang

The widespread availability of superhuman AI engines is changing how we play the ancient game of Go. The open-source software packages developed after the AlphaGo series shifted focus from producing strong playing entities to providing…

Artificial Intelligence · Computer Science 2020-11-16 Attila Egri-Nagy , Antti Törmänen

Multiplayer Online Battle Arena (MOBA) games such as Dota 2 attract hundreds of thousands of players every year. Despite the large player base, it is still important to attract new players to prevent the community of a game from becoming…

Machine Learning · Computer Science 2022-01-24 Alexander Dallmann , Johannes Kohlmann , Daniel Zoller , Andreas Hotho

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

Social and Information Networks · Computer Science 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

Learning in smooth games fundamentally differs from standard minimization due to rotational dynamics, which invalidate classical hyperparameter tuning strategies. Despite their practical importance, effective methods for tuning in games…

Machine Learning · Computer Science 2026-01-27 Aniket Sanyal , Baraah A. M. Sidahmed , Rebekka Burkholz , Tatjana Chavdarova

Social ties are the invisible glue that keeps together human ecosystems. Despite the massive amount of research studying the role of social ties in communities (groups, teams, etc.) and society at large, little attention has been devoted to…

Social and Information Networks · Computer Science 2018-12-10 Yilei Zeng , Anna Sapienza , Emilio Ferrara

MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far. However, these AI systems mainly focus on how to…

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded…

The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing…

Information Retrieval · Computer Science 2020-07-31 Andrés Villa , Vladimir Araujo , Francisca Cattan , Denis Parra

The multiplayer online battle arena (MOBA) genre has gained significant popularity and economic success, attracting considerable research interest within the Human-Computer Interaction community. Enhancing the gaming experience requires a…

Human-Computer Interaction · Computer Science 2024-07-01 Ge Fan , Chaoyun Zhang , Kai Wang , Yingjie Li , Junyang Chen , Zenglin Xu

Adversarial attacks can deceive neural networks by adding tiny perturbations to their input data. Ensemble defenses, which are trained to minimize attack transferability among sub-models, offer a promising research direction to improve…

Machine Learning · Computer Science 2022-11-16 Yunrui Yu , Xitong Gao , Cheng-Zhong Xu

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such as hero combinations…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Yu-Wei Shih , Kuei-Ting Kuo , Yu-Cheng Chen , Chien-Hua Chen , Wei-Chen Chiu , I-Chen Wu

Abstaining classifiers have been widely used in cost-sensitive applications to avoid ambiguous classification and reduce the cost of misclassification. Previous abstaining classification models rely on cost information, such as a cost…

Machine Learning · Computer Science 2019-05-20 Hongjiao Guan

Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we…

Human-Computer Interaction · Computer Science 2020-06-22 Sabbir Ahmad , Andy Bryant , Erica Kleinman , Zhaoqing Teng , Truong-Huy D. Nguyen , Magy Seif El-Nasr

Recent advancements in state-of-the-art (SOTA) offline reinforcement learning (RL) have primarily focused on addressing function approximation errors, which contribute to the overestimation of Q-values for out-of-distribution actions, a…

Machine Learning · Computer Science 2025-05-01 Pulkit Agrawal , Rukma Talwadker , Aditya Pareek , Tridib Mukherjee