English

Which Heroes to Pick? Learning to Draft in MOBA Games with Neural Networks and Tree Search

Artificial Intelligence 2021-08-06 v4

Abstract

Hero drafting is essential in MOBA game playing as it builds the team of each side and directly affects the match outcome. State-of-the-art drafting methods fail to consider: 1) drafting efficiency when the hero pool is expanded; 2) the multi-round nature of a MOBA 5v5 match series, i.e., two teams play best-of-N and the same hero is only allowed to be drafted once throughout the series. In this paper, we formulate the drafting process as a multi-round combinatorial game and propose a novel drafting algorithm based on neural networks and Monte-Carlo tree search, named JueWuDraft. Specifically, we design a long-term value estimation mechanism to handle the best-of-N drafting case. Taking Honor of Kings, one of the most popular MOBA games at present, as a running case, we demonstrate the practicality and effectiveness of JueWuDraft when compared to state-of-the-art drafting methods.

Keywords

Cite

@article{arxiv.2012.10171,
  title  = {Which Heroes to Pick? Learning to Draft in MOBA Games with Neural Networks and Tree Search},
  author = {Sheng Chen and Menghui Zhu and Deheng Ye and Weinan Zhang and Qiang Fu and Wei Yang},
  journal= {arXiv preprint arXiv:2012.10171},
  year   = {2021}
}

Comments

IEEE Transactions on Games