English

JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning

Machine Learning 2021-12-10 v1 Artificial Intelligence

Abstract

Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward. To address this, we propose JueWu-MC, a sample-efficient hierarchical RL approach equipped with representation learning and imitation learning to deal with perception and exploration. Specifically, our approach includes two levels of hierarchy, where the high-level controller learns a policy to control over options and the low-level workers learn to solve each sub-task. To boost the learning of sub-tasks, we propose a combination of techniques including 1) action-aware representation learning which captures underlying relations between action and representation, 2) discriminator-based self-imitation learning for efficient exploration, and 3) ensemble behavior cloning with consistency filtering for policy robustness. Extensive experiments show that JueWu-MC significantly improves sample efficiency and outperforms a set of baselines by a large margin. Notably, we won the championship of the NeurIPS MineRL 2021 research competition and achieved the highest performance score ever.

Keywords

Cite

@article{arxiv.2112.04907,
  title  = {JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning},
  author = {Zichuan Lin and Junyou Li and Jianing Shi and Deheng Ye and Qiang Fu and Wei Yang},
  journal= {arXiv preprint arXiv:2112.04907},
  year   = {2021}
}

Comments

The champion solution of NeurIPS 2021 MineRL research competition ( https://www.aicrowd.com/challenges/neurips-2021-minerl-diamond-competition/leaderboards )

R2 v1 2026-06-24T08:10:43.255Z