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Unsupervised Hierarchical Skill Discovery

Machine Learning 2026-05-29 v2 Formal Languages and Automata Theory

Abstract

We consider the problem of unsupervised skill segmentation and hierarchical structure discovery in reinforcement learning. While recent approaches have sought to segment trajectories into reusable skills or options, most rely on action labels, rewards, or handcrafted annotations, limiting their applicability. We propose a method that segments unlabelled trajectories into skills and induces a hierarchical structure over them using a grammar-based approach. The resulting hierarchy captures both low-level behaviours and their composition into higher-level skills. We evaluate our approach in high-dimensional, pixel-based environments, including Craftax and the full, unmodified version of Minecraft. Using metrics for skill segmentation, reuse, and hierarchy quality, we find that our method consistently produces more structured and semantically meaningful hierarchies than existing baselines. Furthermore, as a proof of concept, we demonstrate that these discovered hierarchies accelerate and stabilise learning on downstream reinforcement learning tasks.

Keywords

Cite

@article{arxiv.2601.23156,
  title  = {Unsupervised Hierarchical Skill Discovery},
  author = {Damion Harvey and Geraud Nangue Tasse and Benjamin Rosman and Branden Ingram and Steven James},
  journal= {arXiv preprint arXiv:2601.23156},
  year   = {2026}
}

Comments

Accepted to ICML 2026. 27 pages. 15 figures

R2 v1 2026-07-01T09:28:02.878Z