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This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as $\omega$-automatic relations given by deterministic parity automata. This contrasts with most existing work, which focuses on specific…

Computer Science and Game Theory · Computer Science 2026-02-10 Véronique Bruyère , Emmanuel Filiot , Christophe Grandmont , Jean-François Raskin

Ensuring that AI systems make strategic decisions aligned with the specified preferences in adversarial sequential interactions is a critical challenge for developing trustworthy AI systems, especially when the environment is stochastic and…

Computer Science and Game Theory · Computer Science 2025-01-28 Abhishek Ninad Kulkarni , Jie Fu , Ufuk Topcu

Artificial intelligence (AI)-driven zero-touch massive network slicing is envisioned to be a disruptive technology in beyond 5G (B5G)/6G, where tenancy would be extended to the final consumer in the form of advanced digital use-cases. In…

Networking and Internet Architecture · Computer Science 2022-01-25 Farhad Rezazadeh , Hatim Chergui , Luis Blanco , Luis Alonso , Christos Verikoukis

We propose a game theoretic framework for task allocation in mobile cloud computing that corresponds to offloading of compute tasks to a group of nearby mobile devices. Specifically, in our framework, a distributor node holds a…

Networking and Internet Architecture · Computer Science 2016-08-31 Mojgan Khaledi , Mehrdad khaledi , Sneha Kumar Kasera

In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…

Computer Science and Game Theory · Computer Science 2025-09-04 Guangzheng Zhong , Yang Liu , Jiming Liu

Risk is 6 player game with significant randomness and a large game-tree complexity which poses a challenge to creating an agent to play the game effectively. Previous AIs focus on creating high-level handcrafted features determine agent…

Artificial Intelligence · Computer Science 2020-09-15 Jamie Carr

Recent advances in game AI have demonstrated the feasibility of training agents that surpass top-tier human professionals in complex environments such as Honor of Kings (HoK), a leading mobile multiplayer online battle arena (MOBA) game.…

Machine Learning · Computer Science 2026-02-10 Xionghui Yang , Bozhou Chen , Yunlong Lu , Yongyi Wang , Lingfeng Li , Lanxiao Huang , Lin Liu , Wenjun Wang , Meng Meng , Xia Lin , Wenxin Li

Recently, the market size of online game has been increasing astonishingly fast, and so does the importance of good game design. In online games, usually a human user competes with others, so the fairness of the game system to all users is…

Applications · Statistics 2011-05-05 Hyokun Yun

A question of interest in both theory and practice is if and how familiarity between members of a team, expressed in terms of social network structure, relates to the success of the team in a given task. In this paper we revisit this…

Social and Information Networks · Computer Science 2017-11-01 Antti Ukkonen , Juho Hamari

We consider the problem of learning to perform a task from demonstrations given by teachers or experts, when some of the experts' demonstrations might be adversarial and demonstrate an incorrect way to perform the task. We propose a novel…

Machine Learning · Computer Science 2023-06-13 Prithviraj Dasgupta

The detrimental effects of toxicity in competitive online video games are widely acknowledged, prompting publishers to monitor player chat conversations. This is challenging due to the context-dependent nature of toxicity, often spread…

Computation and Language · Computer Science 2025-04-03 Adrien Schurger-Foy , Rafal Dariusz Kocielnik , Caglar Gulcehre , R. Michael Alvarez

The Pythagorean formula is one of the most popular ways to measure the true ability of a team. It is very easy to use, estimating a team's winning percentage from the runs they score and allow. This data is readily available on standings…

History and Overview · Mathematics 2014-06-04 Steven J. Miller , Taylor Corcoran , Jennifer Gossels , Victor Luo , Jaclyn Porfilio

We investigate competitive co-evolution of unit micromanagement in real-time strategy games. Although good long-term macro-strategy and good short-term unit micromanagement both impact real-time strategy games performance, this paper…

Neural and Evolutionary Computing · Computer Science 2018-03-29 Navin K Adhikari , Sushil J. Louis , Siming Liu , Walker Spurgeon

A novel non-orthogonal multiple access (NOMA) based cache-aided mobile edge computing (MEC) framework is proposed. For the purpose of efficiently allocating communication and computation resources to users' computation tasks requests, we…

Signal Processing · Electrical Eng. & Systems 2019-06-24 Zhong Yang , Yuanwei Liu , Yue Chen , Naofal Al-Dhahir

In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome. However, when the win/lose outcome is decided by a final score…

Artificial Intelligence · Computer Science 2023-01-10 Luca Pasqualini , Gianluca Amato , Marco Fantozzi , Rosa Gini , Alessandro Marchetti , Carlo Metta , Francesco Morandin , Maurizio Parton

The strategy of ensemble has become popular in adversarial defense, which trains multiple base classifiers to defend against adversarial attacks in a cooperative manner. Despite the empirical success, theoretical explanations on why an…

Machine Learning · Computer Science 2023-11-03 Yian Deng , Tingting Mu

When a network slice spans multiple technology domains, it is crucial for each domain to uphold the End-to-End (E2E) Service Level Agreement (SLA) associated with the slice. Consequently, the E2E SLA must be properly decomposed into partial…

Networking and Internet Architecture · Computer Science 2025-07-01 Cyril Shih-Huan Hsu , Danny De Vleeschauwer , Chrysa Papagianni , Paola Grosso

We frame the meta-learning of prediction procedures as a search for an optimal strategy in a two-player game. In this game, Nature selects a prior over distributions that generate labeled data consisting of features and an associated…

Machine Learning · Statistics 2020-09-29 Alex Luedtke , Incheoul Chung , Oleg Sofrygin

A novel approach is provided for evaluating the benefits and burdens from vehicle modularity in fleets/units through the analysis of a game theoretical model of the competition between autonomous vehicle fleets in an attacker-defender game.…

Artificial Intelligence · Computer Science 2019-07-03 Xingyu Li , Mainak Mitra , Bogdan I. Epureanu

Traffic allocation is a process of redistributing natural traffic to products by adjusting their positions in the post-search phase, aimed at effectively fostering merchant growth, precisely meeting customer demands, and ensuring the…

Machine Learning · Computer Science 2024-07-23 Peng Cheng , Huimu Wang , Jinyuan Zhao , Yihao Wang , Enqiang Xu , Yu Zhao , Zhuojian Xiao , Songlin Wang , Guoyu Tang , Lin Liu , Sulong Xu