Related papers: Brussels Sprouts, Noncrossing Trees, and Parking F…
We use a recently discovered constrained de Finetti reduction (aka "Post-Selection Lemma") to study the parallel repetition of multi-player non-local games under no-signalling strategies. Since the technique allows us to reduce general…
We prove an asymptotic Edgeworth expansion for the profiles of certain random trees including binary search trees, random recursive trees and plane-oriented random trees, as the size of the tree goes to infinity. All these models can be…
In this paper, we introduce a variant of Francis Su's "Game of Cycles," that we call "Cycles with Sources." The only change to the rules is permitting nodes to be sources, while sinks are still prohibited. Despite this minor change in the…
By decomposing the random walk path, we construct a multitype branching process with immigration in random environment for corresponding random walk with bounded jumps in random environment. Then we give two applications of the branching…
In a parking function, a car is considered lucky if it is able to park in its preferred spot. Extending work of Harris and Martinez, we enumerate outcomes of parking functions with a fixed set of lucky cars. We then consider a…
A parking function of length $n$ is a sequence $\pi=(\pi_1,\dots, \pi_n)$ of positive integers such that if $\lambda_1\leq\cdots\leq \lambda_n$ is the increasing rearrangement of $\pi_1,\dots,\pi_n$, then $\lambda_i\leq i$ for $1\leq i\leq…
Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms…
The sequence of moves in a dynamic team tournament may distort the ex-ante winning probabilities and harm efficiency. This paper compares seven soccer penalty shootout rules that determine the kicking order, from a theoretical perspective.…
In the present work, a geometrical method to generate a two dimensional random walk by means of a bidimensional Cellular Automaton is presented. We illustrate it by means of Conway's Game of Life with periodical borders, with a large…
In an impartial combinatorial game, both players have the same options in the game and all its subpositions. The classical Sprague-Grundy Theory was developed for short impartial games, where players have a finite number of options, there…
What is the probability that a random walk in the free group ends in a proper power? Or in a primitive element? We present a formula that computes the exponential decay rate of the probability that a random walk on a regular tree ends in a…
Several sequences of free cumulants that count binary plane trees correspond to sequences of classical cumulants that count the decreasing versions of the same trees. Using two new operations on colored binary plane trees that we call…
We solve a generalized version of Church's Synthesis Problem where a play is given by a sequence of natural numbers rather than a sequence of bits; so a play is an element of the Baire space rather than of the Cantor space. Two players…
In this paper, we present a family of a control-stopping games which arise naturally in equilibrium-based models of market microstructure, as well as in other models with strategic buyers and sellers. A distinctive feature of this family of…
We extend the notion of parking functions to parking sequences, which include cars of different sizes, and prove a product formula for the number of such sequences.
We consider a recent model of random walk that recursively grows the network on which it evolves, namely the Tree Builder Random Walk (TBRW). We introduce a bias $\rho \in (0,\infty)$ towards the root, and exhibit a phase transition for…
We study the convergence time of the best response dynamics in player-specific singleton congestion games. It is well known that this dynamics can cycle, although from every state a short sequence of best responses to a Nash equilibrium…
We present a rigorous mathematical and computational analysis of the deterministic card game \emph{Beggar-My-Neighbour}. By establishing a formal state-space framework, we investigate the game's dynamical landscape, focussing on the…
We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…
In this paper, we investigate the parking process on a uniform random rooted binary tree with $n$ vertices. Viewing each vertex as a single parking space, a random number of cars independently arrive at and attempt to park on each vertex…