Related papers: Brussels Sprouts, Noncrossing Trees, and Parking F…
We introduce a rather natural family of non-uniform distributions on $PF_n$, $n\in\mathbb{N}$, the set of parking functions of length $n$. One of the motivations for this comes from a similar situation in the context of integer partitions.…
Social dilemmas concern a natural conflict between cooperation and self interests among individuals in large populations. The emergence of cooperation and its maintenance is the key for the understanding of fundamental concepts about the…
We define rules for cellular automata played on quasiperiodic tilings of the plane arising from the multigrid method in such a way that these cellular automata are isomorphic to Conway's Game of Life. Although these tilings are nonperiodic,…
Inspired by the Stochastic processes described by the Feller Coupling and Chinese Restaurant Processes, we create four different bijections from words in the set $[1]\times [2] \times\cdot \times[n]$ to $S_n$. We then compose these maps…
We answer an open problem of arXiv:1204.1760 and arXiv:1205.4293, extending their work to irreducible well--generated complex reflection groups $W$. We define a combinatorial $W$-noncrossing parking space and an algebraic $W$-parking space…
Probabilistic game structures combine both nondeterminism and stochasticity, where players repeatedly take actions simultaneously to move to the next state of the concurrent game. Probabilistic alternating simulation is an important tool to…
Consider a time-varying collection of n points on the positive real axis, modeled as exponentials of n Brownian motions whose drift vector at every time point is determined by the relative ranks of the coordinate processes at that time. If…
Several scenarios used in teaching feature a rolling motion with slipping that transitions to one without through friction with the ground. We summarise these transitions by introducing an unknown impulse that is transferred to the ground.…
The "Choix de Bruxelles" operation replaces a positive integer n by any of the numbers that can be obtained by halving or doubling a substring of the decimal representation of n. For example, 16 can become any of 16, 26, 13, 112, 8, or 32.…
The theory of combinatorial game (like board games) and the theory of social games (where one looks for Nash equilibria) are normally considered as two separate theories. Here we shall see what comes out of combining the ideas. The central…
In this paper we introduce a new model of random spanning trees that we call choice spanning trees, constructed from so-called choice random walks. These are random walks for which each step is chosen from a subset of random options,…
We study multistep Bayesian betting strategies in coin-tossing games in the framework of game-theoretic probability of Shafer and Vovk (2001). We show that by a countable mixture of these strategies, a gambler or an investor can exploit…
We introduce and study Minkowski games. These are two player games, where the players take turns to chose positions in $\mathbb{R}^d$ based on some rules. Variants include boundedness games, where one player wants to keep the positions…
A parking function on $[n]$ creates a permutation in $S_n$ via the order in which the $n$ cars appear in the $n$ parking spaces. Placing the uniform probability measure on the set of parking functions on $[n]$ induces a probability measure…
We consider biased random walks on random networks constituted by a random comb comprising a backbone with quenched-disordered random-length branches. The backbone and the branches run in the direction of the bias. For the bare model as…
We investigate the Sprague-Grundy sequences for two normal-play impartial games based on arithmetic functions, first described by Iannucci and Larsson in \cite{sum}. In each game, the set of positions is N (natural numbers). In saliquant,…
Random walks in random scenery are processes defined by $Z_n:=\sum_{k=1}^n\xi_{X_1+...+X_k}$, where $(X_k,k\ge 1)$ and $(\xi_y,y\in\mathbb Z)$ are two independent sequences of i.i.d. random variables. We suppose that the distributions of…
We show how the software Walnut can be used to obtain concise proofs of results concerning variants of the famous Wythoff game, in which blocking maneuvers or terminal positions are added, as discussed respectively by Larsson (2011) and…
Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to…
Termination property of functions is an important issue in computability theory. In this paper, we show that repeated iterations of a function can induce an order amongst the elements of its domain set. Hasse diagram of the poset, thus…