Related papers: Brussels Sprouts, Noncrossing Trees, and Parking F…
In this paper, we complete the enumeration of the number of parking functions of length $n$ avoiding, in the sense defined by Qiu and Remmel, a permutation of length 3, answering several questions of Adeniran and Pudwell. Additionally, we…
We establish a novel bijective encoding that represents permutations as forests of decorated (or enriched) trees. This allows us to prove local convergence of uniform random permutations from substitution-closed classes satisfying a…
Parking functions were classically defined for $n$ cars attempting to park on a one-way street with $n$ parking spots, where cars only drive forward. Subsequently, parking functions have been generalized in various ways, including allowing…
We characterize ballistic behavior for general i.i.d. random walks in random environments on $\mathbb{Z}$ with bounded jumps. The two characterizations we provide do not use uniform ellipticity conditions. They are natural in the sense that…
We study properties of a non-Markovian random walk $X^{(n)}_l$, $l =0,1,2, >...,n$, evolving in discrete time $l$ on a one-dimensional lattice of integers, whose moves to the right or to the left are prescribed by the…
We study BPS jumping loci, or the subloci in moduli spaces of supersymmetric string vacua where BPS states come into existence discontinuously. This phenomenon is distinct from wall-crossing. We argue that these loci should be thought of as…
We construct the conditional version of $k$ independent and identically distributed random walks on $\R$ given that they stay in strict order at all times. This is a generalisation of so-called non-colliding or non-intersecting random…
We study stochastic multi-armed bandits with many players. The players do not know the number of players, cannot communicate with each other and if multiple players select a common arm they collide and none of them receive any reward. We…
We construct semi-infinite billiard domains which reverse the direction of most incoming particles. We prove that almost all particles will leave the open billiard domain after a finite number of reflections. Moreover, with high probability…
Let $T$ be a tree on $n$ vertices. We can regard the edges of $T$ as transpositions of the vertex set; their product (in any order) is a cyclic permutation. All possible cyclic permutations arise (each exactly once) if and only if the tree…
We consider a random walk in a stationary ergodic environment in $\mathbb Z$, with unbounded jumps. In addition to uniform ellipticity and a bound on the tails of the possible jumps, we assume a condition of strong transience to the right…
The sort transform (ST) is a modification of the Burrows-Wheeler transform (BWT). Both transformations map an arbitrary word of length n to a pair consisting of a word of length n and an index between 1 and n. The BWT sorts all rotation…
Using the language of regular variation, we give a sufficient condition for a point process to be in the superposition domain of attraction of a strictly stable point process. This sufficient condition is then used to obtain an explicit…
The game of the Towers of Hanoi is generalized to binary trees. First, a straightforward solution of the game is discussed. Second, a shorter solution is presented, which is then shown to be optimal.
For $0\leq k\leq n-1$, we introduce a family of $k$-skeletal paths which are counted by the $n$-th Catalan number for each $k$, and specialize to Dyck paths when $k=n-1$. We similarly introduce $k$-skeletal parking functions which are…
We study a game of resource extraction of a common good under one-dimensional diffusive dynamics with player actions corresponding to singular stochastic control up to absorption at $0$, implying a trade-off between profitable resource…
The Stochastic Abacus is can employed to compute winning probabilities for each vertex of a rooted tree in the game "Pass the Buck", with the starting vertex being the root of the tree. For all but the simplest trees, the abacus can't…
We prove an analogue of the classical ballot theorem that holds for any random walk in the range of attraction of the normal distribution. Our result is best possible: we exhibit examples demonstrating that if any of our hypotheses are…
We model evolution according to an asymmetric game as occurring in multiple finite populations, one for each role in the game, and study the effect of subjecting individuals to stochastic strategy mutations. We show that, when these…
Parking functions, classically defined in terms of cars with preferred parking spots on a directed path attempting to park there, arise in many combinatorial situations and have seen various generalizations. In particular, parking functions…