English

Playing Games in the Baire Space

Computer Science and Game Theory 2016-08-03 v1 Logic in Computer Science

Abstract

We solve a generalized version of Church's Synthesis Problem where a play is given by a sequence of natural numbers rather than a sequence of bits; so a play is an element of the Baire space rather than of the Cantor space. Two players Input and Output choose natural numbers in alternation to generate a play. We present a natural model of automata ("N-memory automata") equipped with the parity acceptance condition, and we introduce also the corresponding model of "N-memory transducers". We show that solvability of games specified by N-memory automata (i.e., existence of a winning strategy for player Output) is decidable, and that in this case an N-memory transducer can be constructed that implements a winning strategy for player Output.

Keywords

Cite

@article{arxiv.1608.00653,
  title  = {Playing Games in the Baire Space},
  author = {Benedikt Brütsch and Wolfgang Thomas},
  journal= {arXiv preprint arXiv:1608.00653},
  year   = {2016}
}

Comments

In Proceedings Cassting'16/SynCoP'16, arXiv:1608.00177

R2 v1 2026-06-22T15:09:39.577Z