English

Transducer-based Rewriting Games for Active XML

Formal Languages and Automata Theory 2016-06-10 v1

Abstract

Context-free games are two-player rewriting games that are played on nested strings representing XML documents with embedded function symbols. These games were introduced to model rewriting processes for intensional documents in the Active XML framework, where input documents are to be rewritten into a given target schema by calls to external services. This paper studies the setting where dependencies between inputs and outputs of service calls are modelled by transducers, which has not been examined previously. It defines transducer models operating on nested words and studies their properties, as well as the computational complexity of the winning problem for transducer-based context-free games in several scenarios. While the complexity of this problem is quite high in most settings (ranging from NP-complete to undecidable), some tractable restrictions are also identified.

Keywords

Cite

@article{arxiv.1606.02879,
  title  = {Transducer-based Rewriting Games for Active XML},
  author = {Martin Schuster},
  journal= {arXiv preprint arXiv:1606.02879},
  year   = {2016}
}

Comments

Extended version of MFCS 2016 conference paper

R2 v1 2026-06-22T14:21:30.955Z