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The paper presents an evolutionary game-theoretic approach to open access publishing as an asymmetric game between scientists and publishers. We show how the ordinary differential equations of the model presented can be written as a system…
We propose the study of quantum games from the point of view of quantum information theory and statistical mechanics. Every game can be described by a density operator, the von Neumann entropy and the quantum replicator dynamics. There…
Knowledge discovery and collection are intelligence-intensive tasks that traditionally require significant human effort to ensure high-quality outputs. Recent research has explored multi-agent frameworks for automating Wikipedia-style…
In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing…
Wikipedia is the biggest encyclopedia ever created and the fifth most visited website in the world. Tens of millions of people surf it every day, seeking answers to various questions. Collective user activity on its pages leaves publicly…
The art of solving the Mastermind puzzle was initiated by Donald Knuth and is already more than 30 years old; despite that, it still receives much attention in operational research and computer games journals, not to mention the…
Since the COVID-19 outbreak, the use of digital learning or education platforms has significantly increased. Teachers now digitally distribute homework and provide exercise questions. In both cases, teachers need to continuously develop…
A machine learning model was developed to automatically generate questions from Wikipedia passages using transformers, an attention-based model eschewing the paradigm of existing recurrent neural networks (RNNs). The model was trained on…
Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…
We release FoolMeTwice (FM2 for short), a large dataset of challenging entailment pairs collected through a fun multi-player game. Gamification encourages adversarial examples, drastically lowering the number of examples that can be solved…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
E-polis is a serious digital game designed to gamify sociological surveys studying young people's political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players'…
Data sharing issues pervade online social and economic environments. To foster social progress, it is important to develop models of the interaction between data producers and consumers that can promote the rise of cooperation between the…
Data discovery is crucial for data management and analysis and can benefit from better utilization of metadata. For example, users may want to search data using queries like ``find the tables created by Alex and endorsed by Mike that…
Becoming a (super) hero is almost every kid's dream. During their sheltered childhood, they do whatever it takes to grow up to be one. Work hard, play hard -- all day long. But as they're getting older, distractions are more and more likely…
Data engineering is one of the fastest-growing fields within machine learning (ML). As ML becomes more common, the appetite for data grows more ravenous. But ML requires more data than individual teams of data engineers can readily produce,…
In this paper, we introduce three different classes of undergraduate research projects that implement model building and integer programming. These research projects focus on determining and analyzing solutions to the game The Genius…
Recent work on question generation has largely focused on factoid questions such as who, what, where, when about basic facts. Generating open-ended why, how, what, etc. questions that require long-form answers have proven more difficult. To…
While Wikipedia exists in 287 languages, its content is unevenly distributed among them. In this work, we investigate the generation of open domain Wikipedia summaries in underserved languages using structured data from Wikidata. To this…
Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…