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Wikidata, like Wikipedia, is a knowledge base that anyone can edit. This open collaboration model is powerful in that it reduces barriers to participation and allows a large number of people to contribute. However, it exposes the knowledge…
We propose InfoChess, a symmetric adversarial game that elevates competitive information acquisition to the primary objective. There is no piece capture, removing material incentives that would otherwise confound the role of information.…
In this paper, we introduce a new NLP task -- generating short factual articles with references for queries by mining supporting evidence from the Web. In this task, called WebBrain, the ultimate goal is to generate a fluent, informative,…
We show that generating English Wikipedia articles can be approached as a multi- document summarization of source documents. We use extractive summarization to coarsely identify salient information and a neural abstractive model to generate…
Being predominant in digital entertainment for decades, video games have been recognized as valuable software artifacts by the software engineering (SE) community just recently. Such an acknowledgment has unveiled several research…
Several different "hat games" have recently received a fair amount of attention. Typically, in a hat game, one or more players are required to correctly guess their hat colour when given some information about other players' hat colours.…
We present what we call the Interpretation Problem, whereby any rule in symbolic form is open to infinite interpretation in ways that we might disapprove of and argue that any attempt to build morality into machines is subject to it. We…
Stories are records of our experiences and their analysis reveals insights into the nature of being human. Successful analyses are often interdisciplinary, leveraging mathematical tools to extract structure from stories and insights from…
We develop a macro-model of information retrieval process using Game Theory as a mathematical theory of conflicts. We represent the participants of the Information Retrieval process as a game of two abstract players. The first player is the…
In this paper, an event network is presented for exploring open information, where linguistic units about an event are organized for analysing. The process is divided into three steps: document event detection, event network construction…
The serious games between humans and AI have only just begun. Evolutionary Game Theory (EGT) models the competitive and cooperative strategies of biological entities. EGT could help predict the potential evolutionary equilibrium of humans…
It presents significant challenges to generate comprehensive and accurate Wikipedia articles for newly emerging events under a real-world scenario. Existing attempts fall short either by focusing only on short snippets or by using metrics…
As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…
Unlearnable example attacks are data poisoning attacks aiming to degrade the clean test accuracy of deep learning by adding imperceptible perturbations to the training samples, which can be formulated as a bi-level optimization problem.…
In the social sciences, there is a longstanding tension between data collection methods that facilitate quantification and those that are open to unanticipated information. Advances in technology now enable new, hybrid methods that combine…
Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive and act upon the world using a combinatorially sized…
We pose uncertainty quantification and exploration in online decision-making as a problem of training and generation from an autoregressive sequence model, an area experiencing rapid innovation. Our approach rests on viewing uncertainty as…
In an ever more connected world, awareness has grown towards the hazards and vulnerabilities that the networking on sensitive digitized information pose for all parties involved. This vulnerability rests in a number of factors, both human…
Web articles such as Wikipedia serve as one of the major sources of knowledge dissemination and online learning. However, their in-depth information--often in a dense text format--may not be suitable for mobile browsing, even in a…
Software testing research has traditionally relied on closed-world assumptions, such as finite state spaces, reproducible executions, and stable test oracles. However, many modern software systems operate under uncertainty, non-determinism,…