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This work presents a requirement analysis for collaborative dialogues among medical experts and an inquiry dialogue game based on this analysis for incorporating explainability into multiagent system design. The game allows experts with…
Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep…
In \cite{entombed}, John Aycock and Tara Copplestone pose an open question, namely the explanation of the mysterious lookup table used in the Entombed Game's Algorithm for two dimensional maze generation. The question attracted media…
Action-Adventure games have several challenges to overcome, where the most common are enemies. The enemies' goal is to hinder the players' progression by taking life points, and the way they hinder this progress is distinct for different…
The way Wikipedia's contributors think can influence how they describe individuals resulting in a bias based on gender. We use a machine learning model to prove that there is a difference in how women and men are portrayed on Wikipedia.…
Game-theoretic approaches are envisioned to bring human-like reasoning skills and decision-making processes for autonomous vehicles (AVs). However, challenges including game complexity and incomplete information still remain to be addressed…
Event data, or structured records of ``who did what to whom'' that are automatically extracted from text, is an important source of data for scholars of international politics. The high cost of developing new event datasets, especially…
Currently, there is uncertainty surrounding the merits of open-source versus proprietary algorithm development. Though justification in favor of each exists, we argue that open-source algorithm development should be the standard in highly…
We identify a subtle security issue that impacts mechanism design in scenarios in which agents can absolutely commit to strategies. Absolute commitments allow the strategy of an agent to depend on the commitments made by the other agents.…
Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a…
Entity linking (EL) is the task of linking entity mentions in a document to referent entities in a knowledge base (KB). Many previous studies focus on Wikipedia-derived KBs. There is little work on EL over Wikidata, even though it is the…
Exploration in high-dimensional, continuous spaces with sparse rewards is an open problem in reinforcement learning. Artificial curiosity algorithms address this by creating rewards that lead to exploration. Given a reinforcement learning…
This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…
Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…
In open-source software development environments; textual, numerical and relationship-based data generated are of interest to researchers. Various data sets are available for this data, which is frequently used in areas such as software…
Active context-free games are two-player games on strings over finite alphabets with one player trying to rewrite the input string to match a target specification. These games have been investigated in the context of exchanging Active XML…
The AlphaGo, AlphaGo Zero, and AlphaZero series of algorithms are remarkable demonstrations of deep reinforcement learning's capabilities, achieving superhuman performance in the complex game of Go with progressively increasing autonomy.…
Automated insight generation is a common tactic for helping knowledge workers, such as data scientists, to quickly understand the potential value of new and unfamiliar data. Unfortunately, automated insights produced by large-language…
Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…
Games are useful tools for introducing new concepts to students. This paper describes a competitive two-player game for sophomore students in a modern physics survey course or junior/senior students in an introductory quantum mechanics…