English

Game Projection and Robustness for Game-Theoretic Autonomous Driving

Systems and Control 2023-12-01 v1 Systems and Control

Abstract

Game-theoretic approaches are envisioned to bring human-like reasoning skills and decision-making processes for autonomous vehicles (AVs). However, challenges including game complexity and incomplete information still remain to be addressed before they can be sufficiently practical for real-world use. Game complexity refers to the difficulties of solving a multi-player game, which include solution existence, algorithm convergence, and scalability. To address these difficulties, a potential game based framework was developed in our recent work. However, conditions on cost function design need to be enforced to make the game a potential game. This paper relaxes the conditions and makes the potential game approach applicable to more general scenarios, even including the ones that cannot be molded as a potential game. Incomplete information refers to the ego vehicle's lack of knowledge of other traffic agents' cost functions. Cost function deviations between the ego vehicle estimated/learned other agents' cost functions and their actual ones are often inevitable. This motivates us to study the robustness of a game-theoretic solution. This paper defines the robustness margin of a game solution as the maximum magnitude of cost function deviations that can be accommodated in a game without changing the optimality of the game solution. With this definition, closed-form robustness margins are derived. Numerical studies using highway lane-changing scenarios are reported.

Keywords

Cite

@article{arxiv.2311.18074,
  title  = {Game Projection and Robustness for Game-Theoretic Autonomous Driving},
  author = {Mushuang Liu and H. Eric Tseng and Dimitar Filev and Anouck Girard and Ilya Kolmanovsky},
  journal= {arXiv preprint arXiv:2311.18074},
  year   = {2023}
}
R2 v1 2026-06-28T13:36:06.766Z