Related papers: Who Killed Albert Einstein? From Open Data to Murd…
As more tech companies engage in rigorous economic analyses, we are confronted with a data problem: in-house papers cannot be replicated due to use of sensitive, proprietary, or private data. Readers are left to assume that the obscured…
In his seminal paper ``Computing Machinery and Intelligence'', Alan Turing introduced the ``imitation game'' as part of exploring the concept of machine intelligence. The Turing Test has since been the subject of much analysis, debate,…
The rise of AI-generated content in popular information sources raises significant concerns about accountability, accuracy, and bias amplification. Beyond directly impacting consumers, the widespread presence of this content poses questions…
Data ecosystems are becoming larger and more complex due to online tracking, wearable computing, and the Internet of Things. But privacy concerns are threatening to erode the potential benefits of these systems. Recently, users have…
Many games of interest in the real world are often intractably large, thereby necessitating the use of game abstraction to shrink them in size, typically by many magnitudes. Over the last two decades, there have been significant advances in…
Maximally entangled Eisert-Lewenstein-Wilkens games are analyzed. For a general class of gate operators defined in the previous papers of the first author the general conditions are derived which allow to determine the form of gate…
Wikidata is one of the most edited knowledge bases which contains structured data. It serves as the data source for many projects in the Wikimedia sphere and beyond. Since its inception in October 2012, it has been increasingly growing in…
Game-like programs have become increasingly popular in many software engineering domains such as mobile apps, web applications, or programming education. However, creating tests for programs that have the purpose of challenging human…
The aim of this of this paper is to study infinite games and to prove formally some properties in this framework. As a consequence we show that the behavior (the madness) of people which leads to speculative crashes or escalation can be…
Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…
Enormous successes have been made by quantum algorithms during the last decade. In this paper, we combine the quantum game with the problem of data clustering, and then develop a quantum-game-based clustering algorithm, in which data points…
We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…
We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…
This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…
Computational engineering generates knowledge through the analysis and interpretation of research data, which is produced by computer simulation. Supercomputers produce huge amounts of research data. To address a research question, a lot of…
In the standard approach to quantum games, players' moves are local unitary transformations on an entangled state that is subsequently measured. Players' payoffs are then obtained as expected values of the entries in the payoff matrix of…
Article comprehension is an important challenge in natural language processing with many applications such as article generation or image-to-article retrieval. Prior work typically encodes all tokens in articles uniformly using pretrained…
In the era of big data, we continuously - and at times unknowingly - leave behind digital traces, by browsing, sharing, posting, liking, searching, watching, and listening to online content. When aggregated, these digital traces can provide…
Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most prominent approaches with strong theoretical guarantees…
Reputation is a central element of social communications, be it with human or artificial intelligence (AI), and as such can be the primary target of malicious communication strategies. There is already a vast amount of literature on trust…