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A multi-graph $G$ on $n$ vertices is $(k,\ell)$-sparse if every subset of $n'\leq n$ vertices spans at most $kn'- \ell$ edges. $G$ is {\em tight} if, in addition, it has exactly $kn - \ell$ edges. For integer values $k$ and $\ell \in [0,…

Combinatorics · Mathematics 2007-05-23 Audrey Lee , Ileana Streinu

We prove a generalization of Graham's Conjecture for optimal pebbling with arbitrary sets of target distributions. We provide bounds on optimal pebbling numbers of products of complete graphs and explicitly find optimal $t$-pebbling numbers…

Combinatorics · Mathematics 2009-08-03 David S. Herscovici , Benjamin D. Hester , Glenn H. Hurlbert

It is shown that $S(G) = O\left(m/\log_2 m + d\right)$ pebbles are sufficient to pebble any DAG $G=(V,E)$, with $m$ edges and maximum in-degree $d$. It was previously known that $S(G) = O\left(d n/\log n\right)$. The result builds on two…

Computational Complexity · Computer Science 2024-10-29 Gianfranco Bilardi , Lorenzo De Stefani

The $n$-th Fibonacci cube $\Gamma_n$ is the subgraph of the hypercube $Q_n$ induced by binary strings with no two consecutive ones. We determine $\pi(\Gamma_n) = 2^n$ for $n \le 6$, so the pebbling number of $\Gamma_n$ equals that of the…

Combinatorics · Mathematics 2026-05-22 Tong Niu

The restricted edge pebbling distribution is a distribution of pebbles on the edges of $G$ is the placement of pebbles on the edges with the restriction that only an even number of pebbles should be placed on the edges with labels $0$.…

Combinatorics · Mathematics 2024-06-05 A. Lourdusamy , F. Joy Beaula , F. Patrick , I. Dhivviyanandam

Here we introduce a new game on graphs, called cup stacking, following a line of what can be considered as $0$-, $1$-, or $2$-person games such as chip firing, percolation, graph burning, zero forcing, cops and robbers, graph pebbling, and…

Combinatorics · Mathematics 2024-04-17 Paul Fay , Glenn Hurlbert , Maya Tennant

The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…

Robotics · Computer Science 2020-07-21 Miroslav Kulich , Tomáš Novák , Libor Přeucil

We consider the computational complexity of finding a legal black pebbling of a DAG $G=(V,E)$ with minimum cumulative cost. A black pebbling is a sequence $P_0,\ldots, P_t \subseteq V$ of sets of nodes which must satisfy the following…

Cryptography and Security · Computer Science 2018-01-23 Jeremiah Blocki , Samson Zhou

We consider the chessboard pebbling problem analyzed by Chung, Graham, Morrison and Odlyzko [3]. We study the number of reachable configurations $G(k)$ and a related double sequence $G(k,m)$. Exact expressions for these are derived, and we…

Combinatorics · Mathematics 2010-09-30 Qiang Zhen , Charles Knessl

Peg solitaire is a game generalized to connected graphs by Beeler and Hoilman. In the game pegs are placed on all but one vertex. If $xyz$ form a 3-vertex path and $x$ and $y$ each have a peg but $z$ does not, then we can remove the pegs at…

Combinatorics · Mathematics 2014-03-03 Jennifer Wise , Sarah Loeb

The classical (parallel) black pebbling game is a useful abstraction which allows us to analyze the resources (space, space-time, cumulative space) necessary to evaluate a function $f$ with a static data-dependency graph $G$. Of particular…

Quantum Physics · Physics 2022-10-13 Jeremiah Blocki , Blake Holman , Seunghoon Lee

Optimizing data movements during program executions is essential for achieving high performance in modern computing systems. This has been classically modeled with the Red-Blue Pebble Game and its variants. In existing models, it is…

Data Structures and Algorithms · Computer Science 2026-03-10 Aleksandros Sobczyk

Untangling is a process in which some vertices of a planar graph are moved to obtain a straight-line plane drawing. The aim is to move as few vertices as possible. We present an algorithm that untangles the cycle graph C_n while keeping at…

Computational Geometry · Computer Science 2011-02-07 Josef Cibulka

The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…

Computational Complexity · Computer Science 2016-04-20 Balagopal Komarath , Jayalal Sarma , Saurabh Sawlani

A proper labelling of a graph $G$ is a pair $({\pi},c_{\pi})$ in which ${\pi}$ is an assignment of numeric labels to some elements of $G$, and $c_{\pi}$ is a colouring induced by ${\pi}$ through some mathematical function over the set of…

Discrete Mathematics · Computer Science 2020-07-06 C. A. Weffort-Santos , R. C. S. Schouery

We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…

Combinatorics · Mathematics 2025-10-31 Sean Fiscus , Glenn Hurlbert , Eric Myzelev , Travis Pence

The game of peg solitaire on graphs was introduced by Beeler and Hoilman in 2011. In this game, pegs are initially placed on all but one vertex of a graph $G$. If $xyz$ forms a path in $G$ and there are pegs on vertices $x$ and $y$ but not…

Combinatorics · Mathematics 2015-05-13 John Engbers , Christopher Stocker

The curling number of a graph G is defined as the number of times an element in the degree sequence of G appears the maximum. Graph colouring is an assignment of colours, labels or weights to the vertices or edges of a graph. A colouring…

General Mathematics · Mathematics 2018-04-06 C. Susanth , N. K. Sudev , S. J. Kalayathankal

We consider the following matching-based routing problem. Initially, each vertex $v$ of a connected graph $G$ is occupied by a pebble which has a unique destination $\pi(v)$. In each round the pebbles across the edges of a selected matching…

Combinatorics · Mathematics 2022-09-09 Rajko Nenadov

We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…

Combinatorics · Mathematics 2016-08-03 Richard Adams , Janae Dixon , Jennifer Elder , Jamie Peabody , Oscar Vega , Karen Willis
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