Related papers: Approximately locating an invisible agent in a gra…
Let $G=(V,E)$ be an undirected graph with $n$ vertices and $m$ edges, in which each vertex $u$ is assigned an integer priority in $[1,n]$, with 1 being the "highest" priority. Let $M$ be a matching of $G$. We define the priority score of…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…
A group of mobile agents is given a task to explore an edge-weighted graph $G$, i.e., every vertex of $G$ has to be visited by at least one agent. There is no centralized unit to coordinate their actions, but they can freely communicate…
We consider the Robber Locating Game, where an invisible moving robber tries to evade the pursuit of one or more helicopter cops, who send distance probes from anywhere on the graph. In this paper, we attempt to propose two useful…
In the Travelling Salesman Problem, every vertex of an edge-weighted graph has to be visited by an agent who traverses the edges of the graph. In this problem, it is usually assumed that the costs of each edge are given in advance, making…
We revisit the problem of searching for a target at an unknown location on a line when given upper and lower bounds on the distance D that separates the initial position of the searcher from the target. Prior to this work, only asymptotic…
For a fixed integer $k\geqslant 2$, let $G\in \mathcal{G}(n,p)$ be a simple connected graph on $n\rightarrow\infty$ vertices with the expected degree $d=np$ satisfying $d\geqslant c$ and $d^{k-1}= o(n)$ for some large enough constant $c$.…
Let $X_1,X_2,...$ be an infinite sequence of i.i.d. random vectors distributed exponentially with parameter $\lam .$ For each $y$ and $n\geq 1,$ form a graph $G_n(y)$ with vertex set $V_n = \{X_1,...,X_n\},$ two vertices are connected if…
We study a graph pathfinding problem Distance-$r$ Independent Unlabeled Multi-Agent Pathfinding, finding a set of collision-free paths between two sets where agents must stay at pairwise distance at least $r+1$ at all times. This additional…
The average distance of a vertex $v$ of a connected graph $G$ is the arithmetic mean of the distances from $v$ to all other vertices of $G$. The proximity $\pi(G)$ and the remoteness $\rho(G)$ of $G$ are the minimum and the maximum of the…
Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of $r$ revolutionaries tries to hold an unguarded meeting consisting of $m$…
We consider a surveillance-evasion game in an environment with obstacles. In such an environment, a mobile pursuer seeks to maintain the visibility with a mobile evader, who tries to get occluded from the pursuer in the shortest time…
In several recent papers, the maximal safety distance that two players can maintain while moving through a graph has been defined and studied using three different spans of the graph, each with different movement conditions. Mainly, vertex…
In this paper, we analyse a misere tree searching game, where players take turns to guess vertices in a tree with a secret `poisoned' vertex. After each turn, the guessed vertex is removed from the tree and the game continues on the…
We study the problem of searching for a target at some unknown location in $\mathbb{R}^d$ when additional information regarding the position of the target is available in the form of predictions. In our setting, predictions come as…
An $n$-tuple $D=(d(1),\dots,d(n))$ is a \emph{feasible degree sequence} if there is a graph on $\{1,\dots,n\}$ such that $i$ has degree $d(i)$. Any such graph will have $m=\sum_{i=1}^n d(i)/2$ edges. Letting $G(D)$ be a graph chosen…
We consider two graph optimization problems called vector domination and total vector domination. In vector domination one seeks a small subset S of vertices of a graph such that any vertex outside S has a prescribed number of neighbors in…
We consider discrete dynamical systems of "ant-like" agents engaged in a sequence of pursuits on a graph environment. The agents emerge one by one at equal time intervals from a source vertex $s$ and pursue each other by greedily attempting…
Let $n, k$ be positive integers. The $(k+1)$-star avoidance game on $K_n$ is played as follows. Two players take it in turn to claim a (previously unclaimed) edge of the complete graph on $n$ vertices. The first player to claim all edges of…
Let $D$ be a strongly connected digraph. The average distance $\bar{\sigma}(v)$ of a vertex $v$ of $D$ is the arithmetic mean of the distances from $v$ to all other vertices of $D$. The remoteness $\rho(D)$ and proximity $\pi(D)$ of $D$ are…