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For any graph $G = (V,E)$ and positive integer $d$, the exact distance-$d$ graph $G_{=d}$ is the graph with vertex set $V$, where two vertices are adjacent if and only if the distance between them in $G$ is $d$. We study the exact…

Combinatorics · Mathematics 2024-03-28 Agustina Victoria Ledezma , Adrián Pastine , Mario Valencia-Pabon

Let $G$ be a finite, connected graph. The average distance of a vertex $v$ of $G$ is the arithmetic mean of the distances from $v$ to all other vertices of $G$. The remoteness $\rho(G)$ and the proximity $\pi(G)$ of $G$ are the maximum and…

Combinatorics · Mathematics 2020-02-11 Peter Dankelmann , Elizabeth Jonck , Sonwabile Mafunda

The game of Cops and Robbers is a well known pursuit-evasion game played on graphs. It has been proved \cite{bounded_degree} that cubic graphs can have arbitrarily large cop number $c(G)$, but the known constructions show only that the set…

The \emph{distance-number} of a graph $G$ is the minimum number of distinct edge-lengths over all straight-line drawings of $G$ in the plane. This definition generalises many well-known concepts in combinatorial geometry. We consider the…

Combinatorics · Mathematics 2008-09-09 Paz Carmi , Vida Dujmović , Pat Morin , David R. Wood

Let $G_n$ be a random geometric graph with vertex set $[n]$ based on $n$ i.i.d.\ random vectors $X_1,\ldots,X_n$ drawn from an unknown density $f$ on $\R^d$. An edge $(i,j)$ is present when $\|X_i -X_j\| \le r_n$, for a given threshold…

Machine Learning · Statistics 2023-11-23 Caelan Atamanchuk , Luc Devroye , Gabor Lugosi

A mobile agent has to reach a target in the Euclidean plane. Both the agent and the target are modeled as points. In the beginning, the agent is at distance at most $D>0$ from the target. Reaching the target means that the agent gets at a…

Data Structures and Algorithms · Computer Science 2017-10-20 Andrzej Pelc

Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among $n$ discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at…

Optimization and Control · Mathematics 2023-05-18 Jake Clarkson , Kyle Y Lin

An algorithm observes the trajectories of random walks over an unknown graph $G$, starting from the same vertex $x$, as well as the degrees along the trajectories. For all finite connected graphs, one can estimate the number of edges $m$ up…

Statistics Theory · Mathematics 2018-08-20 Anna Ben-Hamou , Roberto I. Oliveira , Yuval Peres

We consider a class of pursuit-evasion differential games in which the evader has continuous access to the pursuer's location, but not vice-versa. There is a remote sensor (e.g., a radar station) that can sense the evader's location upon a…

Systems and Control · Electrical Eng. & Systems 2023-07-04 Dipankar Maity

We define the following parameter of connected graphs. For a given graph $G$ we place one agent in each vertex of $G$. Every pair of agents sharing a common edge is declared to be acquainted. In each round we choose some matching of $G$…

Computational Complexity · Computer Science 2014-03-14 Itai Benjamini , Igor Shinkar , Gilad Tsur

We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…

Combinatorics · Mathematics 2015-05-08 Pawel Pralat

We analyze the duration of the unbiased Avoider-Enforcer game for three basic positional games. All the games are played on the edges of the complete graph on $n$ vertices, and Avoider's goal is to keep his graph outerplanar, diamond-free…

Combinatorics · Mathematics 2009-10-26 János Barát , Miloš Stojaković

In this paper, we study the treasure hunt problem in a graph by a mobile agent. The nodes in the graph $G=(V,E)$ are anonymous and the edges incident to a vertex $v\in V$ whose degree is $deg(v)$ are labeled arbitrarily as $0,1,\ldots,…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-05 Adri Bhattacharya , Barun Gorain , Partha Sarathi Mandal

During epidemics, the population is asked to Socially Distance, with pairs of individuals keeping two meters apart. We model this as a new optimization problem by considering a team of agents placed on the nodes of a network. Their common…

Optimization and Control · Mathematics 2021-11-12 Steve Alpern , Li Zeng

Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…

Computer Science and Game Theory · Computer Science 2016-08-05 Karel Horák , Branislav Bošanský

We derive a sufficient condition for a sparse graph G on n vertices to contain a copy of a tree T of maximum degree at most d on (1-\epsilon)n vertices, in terms of the expansion properties of G. As a result we show that for fixed d\geq 2…

Combinatorics · Mathematics 2007-06-29 Noga Alon , Michael Krivelevich , Benny Sudakov

The Explorer-Director game, first introduced by Nedev and Muthukrishnan, can be described as a game where two players -- Explorer and Director -- determine the movement of a token on the vertices of a graph. At each time step, the Explorer…

Combinatorics · Mathematics 2021-04-20 Pat Devlin , Erin Meger , Abigail Raz , Polymath REU Participants

For $d\ge 2$ and an odd prime power $q$, consider the vector space $\mathbb{F}_q^d$ over the finite field $\mathbb{F}_q$, where the distance between two points $(x_1,\ldots,x_d)$ and $(y_1,\ldots,y_d)$ is defined as $\sum_{i=1}^d…

Combinatorics · Mathematics 2024-03-14 Debsoumya Chakraborti , Ben Lund

The k-domination number of a graph is the minimum size of a set X such that every vertex of G is in distance at most k from X. We give a linear time constant-factor approximation algorithm for k-domination number in classes of graphs with…

Combinatorics · Mathematics 2011-10-25 Zdenek Dvorak

Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown connected terrain in the plane. Agents are modeled as points, and the route of each of them only…

Data Structures and Algorithms · Computer Science 2016-11-25 Jurek Czyzowicz , Arnaud Labourel , Andrzej Pelc