Related papers: Approximately locating an invisible agent in a gra…
For any graph $G = (V,E)$ and positive integer $d$, the exact distance-$d$ graph $G_{=d}$ is the graph with vertex set $V$, where two vertices are adjacent if and only if the distance between them in $G$ is $d$. We study the exact…
Let $G$ be a finite, connected graph. The average distance of a vertex $v$ of $G$ is the arithmetic mean of the distances from $v$ to all other vertices of $G$. The remoteness $\rho(G)$ and the proximity $\pi(G)$ of $G$ are the maximum and…
The game of Cops and Robbers is a well known pursuit-evasion game played on graphs. It has been proved \cite{bounded_degree} that cubic graphs can have arbitrarily large cop number $c(G)$, but the known constructions show only that the set…
The \emph{distance-number} of a graph $G$ is the minimum number of distinct edge-lengths over all straight-line drawings of $G$ in the plane. This definition generalises many well-known concepts in combinatorial geometry. We consider the…
Let $G_n$ be a random geometric graph with vertex set $[n]$ based on $n$ i.i.d.\ random vectors $X_1,\ldots,X_n$ drawn from an unknown density $f$ on $\R^d$. An edge $(i,j)$ is present when $\|X_i -X_j\| \le r_n$, for a given threshold…
A mobile agent has to reach a target in the Euclidean plane. Both the agent and the target are modeled as points. In the beginning, the agent is at distance at most $D>0$ from the target. Reaching the target means that the agent gets at a…
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among $n$ discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at…
An algorithm observes the trajectories of random walks over an unknown graph $G$, starting from the same vertex $x$, as well as the degrees along the trajectories. For all finite connected graphs, one can estimate the number of edges $m$ up…
We consider a class of pursuit-evasion differential games in which the evader has continuous access to the pursuer's location, but not vice-versa. There is a remote sensor (e.g., a radar station) that can sense the evader's location upon a…
We define the following parameter of connected graphs. For a given graph $G$ we place one agent in each vertex of $G$. Every pair of agents sharing a common edge is declared to be acquainted. In each round we choose some matching of $G$…
We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…
We analyze the duration of the unbiased Avoider-Enforcer game for three basic positional games. All the games are played on the edges of the complete graph on $n$ vertices, and Avoider's goal is to keep his graph outerplanar, diamond-free…
In this paper, we study the treasure hunt problem in a graph by a mobile agent. The nodes in the graph $G=(V,E)$ are anonymous and the edges incident to a vertex $v\in V$ whose degree is $deg(v)$ are labeled arbitrarily as $0,1,\ldots,…
During epidemics, the population is asked to Socially Distance, with pairs of individuals keeping two meters apart. We model this as a new optimization problem by considering a team of agents placed on the nodes of a network. Their common…
Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…
We derive a sufficient condition for a sparse graph G on n vertices to contain a copy of a tree T of maximum degree at most d on (1-\epsilon)n vertices, in terms of the expansion properties of G. As a result we show that for fixed d\geq 2…
The Explorer-Director game, first introduced by Nedev and Muthukrishnan, can be described as a game where two players -- Explorer and Director -- determine the movement of a token on the vertices of a graph. At each time step, the Explorer…
For $d\ge 2$ and an odd prime power $q$, consider the vector space $\mathbb{F}_q^d$ over the finite field $\mathbb{F}_q$, where the distance between two points $(x_1,\ldots,x_d)$ and $(y_1,\ldots,y_d)$ is defined as $\sum_{i=1}^d…
The k-domination number of a graph is the minimum size of a set X such that every vertex of G is in distance at most k from X. We give a linear time constant-factor approximation algorithm for k-domination number in classes of graphs with…
Two mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown connected terrain in the plane. Agents are modeled as points, and the route of each of them only…