Related papers: Approximately locating an invisible agent in a gra…
We study the allocation of indivisible goods that form an undirected graph and quantify the loss of fairness when we impose a constraint that each agent must receive a connected subgraph. Our focus is on well-studied fairness notions…
Let $G$ be a connected graph. The average distance of a vertex $v$ of $G$ is the arithmetic mean of the distances from $v$ to all other vertices of $G$. The proximity and remoteness of $G$ are defined as the minimum and maximum,…
Causal discovery aims to recover graphs that represent causal relations among given variables from observations, and new methods are constantly being proposed. Increasingly, the community raises questions about how much progress is made,…
We discuss winning possibilities of players in various variants of cops and robber game played on large random graphs, a testbed for various kinds of network queries, search problems in particular. We explore the use of logic frameworks to…
For an integer $q\ge 2$ and an even integer $d$, consider the graph obtained from a large complete $q$-ary tree by connecting with an edge any two vertices at distance exactly $d$ in the tree. This graph has clique number $q+1$, and the…
We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by…
We consider the localization game played on graphs in which a cop tries to determine the exact location of an invisible robber by exploiting distance probes. The corresponding graph parameter $\zeta(G)$ for a given graph $G$ is called the…
Classes of graphs with bounded expansion are a generalization of both proper minor closed classes and degree bounded classes. Such classes are based on a new invariant, the greatest reduced average density (grad) of G with rank r,…
Let $G$ be a connected graph on $n$ vertices and $d_{ij}$ be the length of the shortest path between vertices $i$ and $j$ in $G$. We set $d_{ii}=0$ for every vertex $i$ in $G$. The squared distance matrix $\Delta(G)$ of $G$ is the $n\times…
We consider an autonomous navigation problem, whereby a traveler aims at traversing an environment in which an adversary tries to set an ambush. A two players zero sum game is introduced. Players' strategies are computed as random path…
Let ${\cal G}=(G,w)$ be a weighted simple finite connected graph, that is, let $G$ be a simple finite connected graph endowed with a function $w$ from the set of the edges of $G$ to the set of real numbers. For any subgraph $G'$ of $G$, we…
We consider fair allocation of indivisible items under an additional constraint: there is an undirected graph describing the relationship between the items, and each agent's share must form a connected subgraph of this graph. This framework…
We say that a vertex $v$ in a connected graph $G$ is decisive if the numbers of walks from $v$ of each length determine the graph $G$ rooted at $v$ up to isomorphism among all connected rooted graphs with the same number of vertices. On the…
We study a very restrictive graph exploration problem. In our model, an agent without persistent memory is placed on a vertex of a graph and only sees the adjacent vertices. The goal is to visit every vertex of the graph, return to the…
Finding a d-regular spanning subgraph (or d-factor) of a graph is easy by Tutte's reduction to the matching problem. By the same reduction, it is easy to find a minimal or maximal d-factor of a graph. However, if we require that the…
We study a variant of the Localization game in which the cops have limited visibility, along with the corresponding optimization parameter, the $k$-visibility localization number $\zeta_k$, where $k$ is a non-negative integer. We give…
The total isolation game is played on a graph $G$ by two players who take turns playing a vertex such that if $S$ is the set of already played vertices, then a vertex can be selected only if it is adjacent to a vertex that belongs to a…
We consider the problem of periodic graph exploration in which a mobile entity with constant memory, an agent, has to visit all n nodes of an arbitrary undirected graph G in a periodic manner. Graphs are supposed to be anonymous, that is,…
We analyze a two-player game in which players take turns avoiding the selection of certain points within a convex geometry. The objective is to prevent the convex closure of all chosen points from encompassing a predefined set. The first…
Let $G$ be a connected graph with vertex set $V$. The distance, $d_G(u, v)$, between vertices $u$ and $v$ of $G$ is defined as the length of a shortest path between $u$ and $v$ in $G$. The distance matrix of $G$ is the matrix $\mathbf{D}(G)…