Related papers: Approximately locating an invisible agent in a gra…
Given a graph $G$, let $\mathrm{diam}(G)$ be the greatest distance between any two vertices of $G$ which lie in the same connected component, and let $\mathrm{diam}^+(G)$ be the greatest distance between any two vertices of $G$; so…
For a simple graph $G$, the $3$-distance graph, $D_3(G)$, is a graph with the vertex set $V(G)$ and two vertices are adjacent if and only if their distance is $3$ in the graph $G$. For a connected graph $G$, we provide some conditions for…
We consider the problem of exploring an unknown tree with a team of $k$ initially colocated mobile agents. Each agent has limited energy and cannot, as a result, traverse more than $B$ edges. The goal is to maximize the number of nodes…
We study the fundamental problem of graph exploration in dynamic graphs using mobile agents. We consider $1$-interval connected dynamic graphs, where the topology may change arbitrarily from round to round as long as the graph remains…
We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is…
A group of mobile agents, identical, anonymous, and oblivious (memoryless), having the capability to sense only the relative direction (bearing) to neighborhing agents within a finite visibility range, are shown to gather to a meeting point…
We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…
We consider a variation of cop vs.\ robber on graph in which the robber is not restricted by the graph edges; instead, he picks a time-independent probability distribution on $V(G)$ and moves according to this fixed distribution. The cop…
The unit distance graph $G_{\mathbb{R}^d}^1$ is the infinite graph whose nodes are points in $\mathbb{R}^d$, with an edge between two points if the Euclidean distance between these points is 1. The 2-dimensional version $G_{\mathbb{R}^2}^1$…
A vertex subset of a graph is called a distance-$k$ independent set if the distance between any two of its distinct vertices is at least $k + 1$. For all $n,k \geq 1$, we determine the minimum possible number of inclusion-wise maximal…
In graph theory, the longest path problem is the problem of finding a simple path of maximum length in a given graph. For some small classes of graphs, the problem can be solved in polynomial time [2, 4], but it remains NP-hard on general…
Consider $n$ $d$-dimensional vectors with iid entries from a lattice distribution $X$. We show that the probability that all distances between them are equal is asymptotically \[ C_n\cdot\frac{1}{d^{(m-1)/2}} \quad \text{for} \quad d \to…
The distinguishing number of a graph $G$ is a symmetry related graph invariant whose study started two decades ago. The distinguishing number $D(G)$ is the least integer $d$ such that $G$ has a $d$-distinguishing coloring. A distinguishing…
Defining distances over finite fields formally by $||x-y||:=(x_1-y_1)^2+\cdots + (x_d-y_d)^2$ for $x,y\in \mathbb{F}_q^d$, distance problems naturally arise in analogy to those studied by Erd\H{o}s and Falconer in Euclidean space. Given a…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…
Two mobile agents, starting from different nodes of a network modeled as a graph, and woken up at possibly different times, have to meet at the same node. This problem is known as rendezvous. We consider deterministic distributed rendezvous…
In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…
Several mobile agents, modelled as deterministic automata, navigate in an infinite line in synchronous rounds. All agents start in the same round. In each round, an agent can move to one of the two neighboring nodes, or stay idle. Agents…
A tree $t$-spanner $T$ of a graph $G$ is a spanning tree of $G$ such that the distance in $T$ between every pair of verices is at most $t$ times the distance in $G$ between them. There are efficient algorithms that find a tree $t\cdot…
We study the problem of exploring all vertices of an undirected weighted graph that is initially unknown to the searcher. An edge of the graph is only revealed when the searcher visits one of its endpoints. Beginning at some start node, the…