Related papers: Approximately locating an invisible agent in a gra…
We study the two-player communication problem of determining whether two vertices $x, y$ are nearby in a graph $G$, with the goal of determining the graph structures that allow the problem to be solved with a constant-cost randomized…
We study the problem of deterministically exploring an undirected and initially unknown graph with $n$ vertices either by a single agent equipped with a set of pebbles, or by a set of collaborating agents. The vertices of the graph are…
The optimal control of a "blind" pursuer searching for an evader moving on a road network and heading at a known speed toward a set of goal vertices is considered. To aid the "blind" pursuer, certain roads in the network have been…
In directed random graphs, in which edges can be assigned to have one of two directions, or perhaps both, the distance between two vertices $v$ and $v'$ can be computed along paths that are directed from $v$ to $v'$, or along paths that are…
A class of countable infinite graphs with unbounded vertex degree is considered. In these graphs, the vertices of large degree `repel' each other, which means that the path distance between two such vertices cannot be smaller than a certain…
We study fundamental graph parameters such as the Diameter and Radius in directed graphs, when distances are measured using a somewhat unorthodox but natural measure: the distance between $u$ and $v$ is the minimum of the shortest path…
In the concurrent graph sharing game, two players, called First and Second, share the vertices of a connected graph with positive vertex-weights summing up to $1$ as follows. The game begins with First taking any vertex. In each proceeding…
Let $G=(V,E)$ be a finite, connected graph. We consider a greedy selection of vertices: given a list of vertices $x_1, \dots, x_k$, take $x_{k+1}$ to be any vertex maximizing the sum of distances to the existing vertices and iterate: we…
Next to the shortest path distance, the second most popular distance function between vertices in a graph is the commute distance (resistance distance). For two vertices u and v, the hitting time H_{uv} is the expected time it takes a…
We consider the worst-case query complexity of some variants of certain \cl{PPAD}-complete search problems. Suppose we are given a graph $G$ and a vertex $s \in V(G)$. We denote the directed graph obtained from $G$ by directing all edges in…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…
We consider a random graph G(n,p) whose vertex set V has been randomly embedded in the unit square and whose edges are given weight equal to the geometric distance between their end vertices. Then each pair {u,v} of vertices have a distance…
In the domination game studied here, Dominator and Staller alternately choose a vertex of a graph $G$ and take it into a set $D$. The number of vertices dominated by the set $D$ must increase in each single turn and the game ends when $D$…
In the graph avoidance game two players alternatingly color edges of a graph G in red and in blue respectively. The player who first creates a monochromatic subgraph isomorphic to a forbidden graph F loses. A symmetric strategy of the…
We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…
We introduce a new graph-theoretic concept in the area of network monitoring. A set $M$ of vertices of a graph $G$ is a \emph{distance-edge-monitoring set} if for every edge $e$ of $G$, there is a vertex $x$ of $M$ and a vertex $y$ of $G$…
We consider the following distributed pursuit-evasion problem. A team of mobile agents called searchers starts at an arbitrary node of an unknown $n$-node network. Their goal is to execute a search strategy that guarantees capturing a fast…
Let ${\rm dim}(G)$ and $D(G)$ respectively denote the metric dimension and the distinguishing number of a graph $G$. It is proved that $D(G) \le {\rm dim}(G)+1$ holds for every connected graph $G$. Among trees, exactly paths and stars…