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Continual Learning requires the model to learn from a stream of dynamic, non-stationary data without forgetting previous knowledge. Several approaches have been developed in the literature to tackle the Continual Learning challenge. Among…

Machine Learning · Computer Science 2022-11-30 Gabriele Merlin , Vincenzo Lomonaco , Andrea Cossu , Antonio Carta , Davide Bacciu

When applied to question answering and other text generation tasks, language models (LMs) may be queried generatively (by sampling answers from their output distribution) or discriminatively (by using them to score or rank a set of…

Computer Science and Game Theory · Computer Science 2023-10-16 Athul Paul Jacob , Yikang Shen , Gabriele Farina , Jacob Andreas

Exploration strategy design is one of the challenging problems in reinforcement learning~(RL), especially when the environment contains a large state space or sparse rewards. During exploration, the agent tries to discover novel areas or…

Machine Learning · Computer Science 2019-06-07 Xiao Ma , Shen-Yi Zhao , Wu-Jun Li

A stochastic combinatorial semi-bandit is an online learning problem where at each step a learning agent chooses a subset of ground items subject to constraints, and then observes stochastic weights of these items and receives their sum as…

Machine Learning · Computer Science 2017-06-08 Branislav Kveton , Zheng Wen , Azin Ashkan , Csaba Szepesvari

Learning from Preferences in Reinforcement Learning (PbRL) has gained attention recently, as it serves as a natural fit for complicated tasks where the reward function is not easily available. However, preferences often come with…

Machine Learning · Computer Science 2026-03-19 Yuxuan Li , Harshith Reddy Kethireddy , Srijita Das

Continual learning seeks to enable deep learners to train on a series of tasks of unknown length without suffering from the catastrophic forgetting of previous tasks. One effective solution is replay, which involves storing few previous…

Machine Learning · Computer Science 2023-08-04 Daniel Brignac , Niels Lobo , Abhijit Mahalanobis

Large language models (LLMs) excel at many supervised tasks but often struggle with structured reasoning in unfamiliar settings. This discrepancy suggests that standard fine-tuning pipelines may instill narrow, domain-specific heuristics…

Machine Learning · Computer Science 2025-06-06 Zhen Hao Wong , Jingwen Deng , Runming He , Zirong Chen , Qijie You , Hejun Dong , Hao Liang , Chengyu Shen , Bin Cui , Wentao Zhang

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

Machine Learning · Computer Science 2018-09-03 Henry Charlesworth

While Bayesian-based exploration often demonstrates superior empirical performance compared to bonus-based methods in model-based reinforcement learning (RL), its theoretical understanding remains limited for model-free settings. Existing…

Machine Learning · Computer Science 2026-02-05 He Wang , Xingyu Xu , Yuejie Chi

We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular…

Artificial Intelligence · Computer Science 2020-06-16 Jakub Kowalski , Radosław Miernik , Maksymilian Mika , Wojciech Pawlik , Jakub Sutowicz , Marek Szykuła , Andrzej Tkaczyk

Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…

Other Statistics · Statistics 2020-09-11 Alex Cloud , Eric Laber

Designing aligned and robust rewards for open-ended generation remains a key barrier to RL post-training. Rubrics provide structured, interpretable supervision, but scaling rubric construction is difficult: expert rubrics are costly,…

This paper introduces a novel method for optimizing learning rates in machine learning. A previously unrecognized proportionality between learning rates and dataset sizes is discovered, providing valuable insights into how dataset scale…

Machine Learning · Computer Science 2025-05-21 Nathan Faraj

Compositionality is a hallmark of human language that not only enables linguistic generalization, but also potentially facilitates acquisition. When simulating language emergence with neural networks, compositionality has been shown to…

Computation and Language · Computer Science 2023-05-23 Emily Cheng , Mathieu Rita , Thierry Poibeau

Online learning has traditionally focused on the expected rewards. In this paper, a risk-averse online learning problem under the performance measure of the mean-variance of the rewards is studied. Both the bandit and full information…

Machine Learning · Statistics 2019-03-15 Sattar Vakili , Alexis Boukouvalas , Qing Zhao

In reinforcement learning (RL), different reward functions can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the…

Machine Learning · Computer Science 2025-02-25 Grigorii Veviurko , Wendelin Böhmer , Mathijs de Weerdt

Recent large language models (LLMs) have revealed strong abilities to understand natural language. Since most of them share the same basic structure, i.e. the transformer block, possible contributors to their success in the training process…

Computation and Language · Computer Science 2023-10-31 Changjiang Gao , Shujian Huang , Jixing Li , Jiajun Chen

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…

Artificial Intelligence · Computer Science 2018-11-14 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

A novel evolutionary algorithm called learner performance based behavior algorithm (LPB) is proposed in this article. The basic inspiration of LPB originates from the process of accepting graduated learners from high school in different…

Computers and Society · Computer Science 2020-09-24 Chnoor M. Rahman , Tarik A. Rashid

Referential games and reconstruction games are the most common game types for studying emergent languages. We investigate how the type of the language game affects the emergent language in terms of: i) language compositionality and ii)…

Computation and Language · Computer Science 2020-12-08 Shangmin Guo , Yi Ren , Agnieszka Słowik , Kory Mathewson