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Reinforcement Learning from Verifiable Rewards (RLVR) has driven recent progress in code large language models by leveraging execution-based feedback from unit tests, but its scalability is fundamentally constrained by the availability and…

Machine Learning · Computer Science 2026-05-19 Xiao Zhu , Xinyu Zhou , Boyu Zhu , Hanxu Hu , Mingzhe Du , Haotian Zhang , Huiming Wang , Zhijiang Guo

Outcome-reward reinforcement learning (RL) is a common and increasingly significant way to refine the step-by-step reasoning of multimodal large language models (MLLMs). In the multiple-choice setting - a dominant format for multimodal…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Jiahao Wang , Weiye Xu , Aijun Yang , Wengang Zhou , Lewei Lu , Houqiang Li , Xiaohua Wang , Jinguo Zhu

Constrained Reinforcement Learning (CRL) is a subset of machine learning that introduces constraints into the traditional reinforcement learning (RL) framework. Unlike conventional RL which aims solely to maximize cumulative rewards, CRL…

Artificial Intelligence · Computer Science 2024-12-02 Xiaoshan Lin , Sadık Bera Yüksel , Yasin Yazıcıoğlu , Derya Aksaray

To solve the problems in measuring coefficient of skewness related to extreme value, irregular distance from the middle point and distance between two consecutive numbers, "Rank skewness" a new measure of the coefficient of skewness has…

Methodology · Statistics 2019-08-20 Ummay Salma Shorna , Md. Forhad Hossain

The Arcade Learning Environment (ALE) has become an essential benchmark for assessing the performance of reinforcement learning algorithms. However, the computational cost of generating results on the entire 57-game dataset limits ALE's use…

Artificial Intelligence · Computer Science 2022-10-06 Matthew Aitchison , Penny Sweetser , Marcus Hutter

We consider a number of questions related to tradeoffs between reward and regret in repeated gameplay between two agents. To facilitate this, we introduce a notion of $\textit{generalized equilibrium}$ which allows for asymmetric regret…

Computer Science and Game Theory · Computer Science 2023-12-19 William Brown , Jon Schneider , Kiran Vodrahalli

A primary goal of class-incremental learning is to strike a balance between stability and plasticity, where models should be both stable enough to retain knowledge learned from previously seen classes, and plastic enough to learn concepts…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Dongwan Kim , Bohyung Han

Existing risk-aware multi-armed bandit models typically focus on risk measures of individual options such as variance. As a result, they cannot be directly applied to important real-world online decision making problems with correlated…

Machine Learning · Computer Science 2023-05-12 Yihan Du , Siwei Wang , Zhixuan Fang , Longbo Huang

This paper characterizes optimal classification when individuals adjust their behavior in response to the classification rule. We model the interaction between a designer and a population as a Stackelberg game: the designer selects a…

Computer Science and Game Theory · Computer Science 2026-01-16 Elizabeth Maggie Penn , John W. Patty

Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…

Applications · Statistics 2018-11-05 Daniel E. Gilbert , Martin T. Wells

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

Human-Computer Interaction · Computer Science 2025-04-28 Stefan Pietrusky

In some areas of computing, natural language processing and information science, progress is made by sharing datasets and challenging the community to design the best algorithm for an associated task. This article introduces a shared…

Digital Libraries · Computer Science 2026-01-27 Mike Thelwall

The rules of Sudoku are often specified using twenty seven \texttt{all\_different} constraints, referred to as the {\em big} \mrules. Using graphical proofs and exploratory logic programming, the following main and new result is obtained:…

Artificial Intelligence · Computer Science 2020-02-19 Bart Demoen , Maria Garcia de la Banda

In this paper, we study learning in probabilistic domains where the learner may receive incorrect labels but can improve the reliability of labels by repeatedly sampling them. In such a setting, one faces the problem of whether the fixed…

Machine Learning · Computer Science 2022-04-21 Timo Bertram , Johannes Fürnkranz , Martin Müller

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

The 20 Questions (Q20) game is a well known game which encourages deductive reasoning and creativity. In the game, the answerer first thinks of an object such as a famous person or a kind of animal. Then the questioner tries to guess the…

Human-Computer Interaction · Computer Science 2026-02-10 Huang Hu , Xianchao Wu , Bingfeng Luo , Chongyang Tao , Can Xu , Wei Wu , Zhan Chen

Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

Machine Learning · Computer Science 2026-03-30 Jie Gao , Adam K. Dubé

Coherence is a crucial aspect of evaluating text readability and can be assessed through two primary factors when evaluating an essay in a scoring scenario. The first factor is logical coherence, characterized by the appropriate use of…

Computation and Language · Computer Science 2023-08-08 Chen Zheng , Huan Zhang , Yan Zhao , Yuxuan Lai

Curriculum learning--ordering training examples in a sequence to aid machine learning--takes inspiration from human learning, but has not gained widespread acceptance. Static strategies for scoring item difficulty rely on indirect proxy…

Machine Learning · Computer Science 2026-03-17 Zhenwei Tang , Amogh Inamdar , Ashton Anderson , Richard Zemel

Recently, several authors have advocated the use of rule learning algorithms to model multi-label data, as rules are interpretable and can be comprehended, analyzed, or qualitatively evaluated by domain experts. Many rule learning…

Machine Learning · Computer Science 2020-12-09 Michael Rapp , Eneldo Loza Mencía , Johannes Fürnkranz
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