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Accurately and globally mapping human infrastructure is an important and challenging task with applications in routing, regulation compliance monitoring, and natural disaster response management etc.. In this paper we present progress in…

Computer Vision and Pattern Recognition · Computer Science 2020-05-21 Rui Zhang , Conrad Albrecht , Wei Zhang , Xiaodong Cui , Ulrich Finkler , David Kung , Siyuan Lu

Animal navigation research posits that organisms build and maintain internal spatial representations, or maps, of their environment. We ask if machines -- specifically, artificial intelligence (AI) navigation agents -- also build implicit…

Artificial Intelligence · Computer Science 2023-02-01 Erik Wijmans , Manolis Savva , Irfan Essa , Stefan Lee , Ari S. Morcos , Dhruv Batra

Intelligent embodied agents (e.g. robots) need to perform complex semantic tasks in unfamiliar environments. Among many skills that the agents need to possess, building and maintaining a semantic map of the environment is most crucial in…

Robotics · Computer Science 2025-08-13 Sonia Raychaudhuri , Angel X. Chang

In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game…

Artificial Intelligence · Computer Science 2021-09-21 Matthew Stephenson , Eric Piette , Dennis J. N. J. Soemers , Cameron Browne

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…

Artificial Intelligence · Computer Science 2018-10-02 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen , Julian Togelius

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

Human core object recognition depends on the selective use of visual information, but the strategies guiding these choices are difficult to measure directly. We present MAPS (Masked Attribution-based Probing of Strategies), a behaviorally…

Neurons and Cognition · Quantitative Biology 2025-10-17 Sabine Muzellec , Yousif Kashef Alghetaa , Simon Kornblith , Kohitij Kar

In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been…

Artificial Intelligence · Computer Science 2019-11-22 Andrew Hoyt , Matthew Guzdial , Yalini Kumar , Gillian Smith , Mark O. Riedl

Mapping is an important part of many robotic applications. In order to measure the performance of the mapping process we have to measure the quality of its result: the map. The map is essential for robotic algorithms like localization and…

Robotics · Computer Science 2019-12-04 Sören Schwertfeger , Tianyan Yu

A GraphMaps is a system that visualizes a graph using zoom levels, which is similar to a geographic map visualization. GraphMaps reveals the structural properties of the graph and enables users to explore the graph in a natural way by using…

Computational Geometry · Computer Science 2018-08-14 Debajyoti Mondal , Lev Nachmanson

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Design patterns are elegant and well-tested solutions to recurrent software development problems. They are the result of software developers dealing with problems that frequently occur, solving them in the same or a slightly adapted way. A…

Software Engineering · Computer Science 2019-03-25 Hannes Thaller , Lukas Linsbauer , Alexander Egyed

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Tianyang Shi , Yi Yuan , Changjie Fan , Zhengxia Zou , Zhenwei Shi , Yong Liu

Playtesting is the process in which people play a video game for testing. It is critical for the quality assurance of gaming software. Manual playtesting is time-consuming and expensive. However, automating this process is challenging, as…

Software Engineering · Computer Science 2025-07-15 Yan Zhao , Chiwei Tang

Schematic maps are in daily use to show the connectivity of subway systems and to facilitate travellers to plan their journeys effectively. This study surveys up-to-date algorithmic approaches in order to give an overview of the state of…

Physics and Society · Physics 2022-08-16 Hsiang-Yun Wu , Benjamin Niedermann , Shigeo Takahashi , Martin Nöllenburg

In a world where autonomous driving cars are becoming increasingly more common, creating an adequate infrastructure for this new technology is essential. This includes building and labeling high-definition (HD) maps accurately and…

Computer Vision and Pattern Recognition · Computer Science 2020-06-02 Mahdi Elhousni , Yecheng Lyu , Ziming Zhang , Xinming Huang

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

Artificial Intelligence · Computer Science 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

Historical maps provide valuable information and knowledge about the past. However, as they often feature non-standard projections, hand-drawn styles, and artistic elements, it is challenging for non-experts to identify and interpret them.…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Ziyi Liu , Claudio Affolter , Sidi Wu , Yizi Chen , Lorenz Hurni

Making sense of the world and acting in it relies on building simplified mental representations that abstract away aspects of reality. This principle of cognitive mapping is universal to agents with limited resources. Living organisms,…

Artificial Intelligence · Computer Science 2025-04-30 Marta Kryven , Cole Wyeth , Aidan Curtis , Kevin Ellis

To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…