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Neural fields can be trained from scratch to represent the shape and appearance of 3D scenes efficiently. It has also been shown that they can densely map correlated properties such as semantics, via sparse interactions from a human…

Robotics · Computer Science 2022-11-01 Iain Haughton , Edgar Sucar , Andre Mouton , Edward Johns , Andrew J. Davison

To coordinate with other agents in its environment, an agent needs models of what the other agents are trying to do. When communication is impossible or expensive, this information must be acquired indirectly via plan recognition. Typical…

Artificial Intelligence · Computer Science 2013-02-28 Marcus J. Huber , Edmund H. Durfee , Michael P. Wellman

Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonly used in AI for Games, could be applied to LARP. We discuss…

Artificial Intelligence · Computer Science 2020-08-26 Christoph Salge , Emily Short , Mike Preuss , Spyridion Samothrakis , Pieter Spronck

Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no…

Neural and Evolutionary Computing · Computer Science 2020-04-07 Jacob Schrum , Vanessa Volz , Sebastian Risi

While maps provide upfront content, this might not always be the most effective way for users to remember information. With the proliferation of interactive displays for tourists and visitors in public spaces, we can create a more playful…

Human-Computer Interaction · Computer Science 2024-02-13 Nikola Kovačević , Jordan Aiko Deja , Maheshya Weerasinghe , Klen Čopič Pucihar , Matjaž Kljun

We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied to several games within the General Video Game Artificial…

Artificial Intelligence · Computer Science 2020-09-16 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Tiago Machado , Julian Togelius

Many works in the recent literature introduce semantic mapping methods that use CNNs (Convolutional Neural Networks) to recognize semantic properties in images. The types of properties (eg.: room size, place category, and objects) and their…

Computer Vision and Pattern Recognition · Computer Science 2022-03-22 Ygor C. N. Sousa , Hansenclever F. Bassani

Modern video games are complex, non-deterministic systems that are difficult to test automatically at scale. Although prior work shows that personality-driven Large Language Model (LLM) agents can improve behavioural diversity and test…

Software Engineering · Computer Science 2026-04-10 Yifei Chen , Sarra Habchi , Lili Wei

Production plants today are becoming more and more complicated through more automation and networking. It is becoming more difficult for humans to participate, due to higher speed and decreasing reaction time of these plants. Tendencies to…

Multiagent Systems · Computer Science 2020-04-02 Bastian Deutschmann , Javad Ghofrani , Dirk Reichelt

In the last decade, autonomous navigation for roboticshas been leveraged by deep learning and other approachesbased on machine learning. These approaches have demon-strated significant advantages in robotics performance. Butthey have the…

Action-Adventure games have several challenges to overcome, where the most common are enemies. The enemies' goal is to hinder the players' progression by taking life points, and the way they hinder this progress is distinct for different…

Artificial Intelligence · Computer Science 2022-05-09 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo

Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

Machine Learning · Computer Science 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

Software Engineering · Computer Science 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

Scene understanding is an important capability for robots acting in unstructured environments. While most SLAM approaches provide a geometrical representation of the scene, a semantic map is necessary for more complex interactions with the…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Radu Alexandru Rosu , Jan Quenzel , Sven Behnke

Selecting a UI element is a fundamental operation on webpages, and the ease of tapping a target object has a significant impact on usability. It is thus important to analyze existing UIs in order to design better ones. However, tools…

Human-Computer Interaction · Computer Science 2024-09-27 Hiroki Usuba , Junichi Sato , Naomi Sasaya , Shota Yamanaka , Fumiya Yamashita

Algorithmic approaches to exhaustive coverage have application in video games, enabling automatic game level exploration. Current designs use simple heuristics that frequently result in poor performance or exhibit unnatural behaviour. In…

Artificial Intelligence · Computer Science 2020-01-16 Wael Al Enezi , Clark Verbrugge

PaPy, which stands for parallel pipelines in Python, is a highly flexible framework that enables the construction of robust, scalable workflows for either generating or processing voluminous datasets. A workflow is created from user-written…

Programming Languages · Computer Science 2014-07-17 Marcin Cieslik , Cameron Mura

The development of web applications that manipulate geo-referenced information is often supported by Application Programming Interfaces (APIs), al-lowing a fast development cycle for high quality applications. APIs can be used by…

Software Engineering · Computer Science 2013-05-16 Ana Isabel Fernandes , Miguel Goulão , Armanda Rodrigues
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