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Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent…

Artificial Intelligence · Computer Science 2017-04-20 Silvia Chiappa , Sébastien Racaniere , Daan Wierstra , Shakir Mohamed

Generating rhythm game charts from songs via machine learning has been a problem of increasing interest in recent years. However, all existing systems struggle to replicate human-like patterning: the placement of game objects in relation to…

Machine Learning · Computer Science 2021-07-28 Emily Halina , Matthew Guzdial

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

Artificial Intelligence · Computer Science 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

High-definition (HD) semantic maps are crucial in enabling autonomous vehicles to navigate urban environments. The traditional method of creating offline HD maps involves labor-intensive manual annotation processes, which are not only…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Xuan Xiong , Yicheng Liu , Tianyuan Yuan , Yue Wang , Yilun Wang , Hang Zhao

Understanding the geometric relationships between objects in a scene is a core capability in enabling both humans and autonomous agents to navigate in new environments. A sparse, unified representation of the scene topology will allow…

Computer Vision and Pattern Recognition · Computer Science 2022-05-18 Zachary Seymour , Niluthpol Chowdhury Mithun , Han-Pang Chiu , Supun Samarasekera , Rakesh Kumar

The cognitive framework of conceptual spaces bridges the gap between symbolic and subsymbolic AI by proposing an intermediate conceptual layer where knowledge is represented geometrically. There are two main approaches for obtaining the…

Machine Learning · Computer Science 2019-08-08 Lucas Bechberger , Elektra Kypridemou

Successful and accurate modelling of level difficulty is a fundamental component of the operationalisation of player experience as difficulty is one of the most important and commonly used signals for content design and adaptation. In games…

Artificial Intelligence · Computer Science 2023-06-27 Jeppe Theiss Kristensen , Arturo Valdivia , Paolo Burelli

Maps are an important medium that enable people to comprehensively understand the configuration of cultural activities and natural elements over different times and places. Although massive maps are available in the digital era, how to…

Machine Learning · Statistics 2018-05-29 Xiran Zhou , Wenwen Li , Samantha T. Arundel , Jun Liu

We tackle a new problem of semantic view synthesis -- generating free-viewpoint rendering of a synthesized scene using a semantic label map as input. We build upon recent advances in semantic image synthesis and view synthesis for handling…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Hsin-Ping Huang , Hung-Yu Tseng , Hsin-Ying Lee , Jia-Bin Huang

Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks…

Computational Engineering, Finance, and Science · Computer Science 2021-01-22 Kun Jin , Yevgeniy Vorobeychik , Mingyan Liu

Developing algorithms for distributed systems is an error-prone task. Formal models like Petri nets with transits and Petri games can prevent errors when developing such algorithms. Petri nets with transits allow us to follow the data flow…

Logic in Computer Science · Computer Science 2021-03-30 Manuel Gieseking , Jesko Hecking-Harbusch , Ann Yanich

Narrative sensemaking is a fundamental process to understand sequential information. Narrative maps are a visual representation framework that can aid analysts in this process. They allow analysts to understand the big picture of a…

Human-Computer Interaction · Computer Science 2021-09-03 Brian Felipe Keith Norambuena , Tanushree Mitra , Chris North

Robotic tasks such as planning and navigation require a hierarchical semantic understanding of a scene, which could include multiple floors and rooms. Current methods primarily focus on object segmentation for 3D scene understanding.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Yash Mehan , Kumaraditya Gupta , Rohit Jayanti , Anirudh Govil , Sourav Garg , Madhava Krishna

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements.…

Most existing matching algorithms are one-off algorithms, i.e., they usually measure the distance between the two image feature representation vectors for only one time. In contrast, human's vision system achieves this task, i.e., image…

Machine Learning · Computer Science 2017-06-20 Donghao Luo , Bingbing Ni , Yichao Yan , Xiaokang Yang

DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to study how autonomous artificial agents may learn complex…

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

Maps have always been an essential component of autonomous driving. With the advancement of autonomous driving technology, both the representation and production process of maps have evolved substantially. The article categorizes the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Pengxin Chen , Zhipeng Luo , Xiaoqi Jiang , Zhangcai Yin , Jonathan Li

While Multimodal Large Language Models have achieved human-like performance on many visual and textual reasoning tasks, their proficiency in fine-grained spatial understanding, such as route tracing on maps remains limited. Unlike humans,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Artemis Panagopoulou , Aveek Purohit , Achin Kulshrestha , Soroosh Yazdani , Mohit Goyal

This paper presents a level generation method for Super Mario by stitching together pre-generated "scenes" that contain specific mechanics, using mechanic-sequences from agent playthroughs as input specifications. Given a sequence of…

Artificial Intelligence · Computer Science 2020-02-11 Michael Cerny Green , Luvneesh Mugrai , Ahmed Khalifa , Julian Togelius