TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
Machine Learning
2021-07-28 v1 Sound
Audio and Speech Processing
Abstract
Generating rhythm game charts from songs via machine learning has been a problem of increasing interest in recent years. However, all existing systems struggle to replicate human-like patterning: the placement of game objects in relation to each other to form congruent patterns based on events in the song. Patterning is a key identifier of high quality rhythm game content, seen as a necessary component in human rankings. We establish a new approach for chart generation that produces charts with more congruent, human-like patterning than seen in prior work.
Cite
@article{arxiv.2107.12506,
title = {TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games},
author = {Emily Halina and Matthew Guzdial},
journal= {arXiv preprint arXiv:2107.12506},
year = {2021}
}
Comments
10 pages, 5 figures, Procedural Content Generation Workshop