English

TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games

Machine Learning 2021-07-28 v1 Sound Audio and Speech Processing

Abstract

Generating rhythm game charts from songs via machine learning has been a problem of increasing interest in recent years. However, all existing systems struggle to replicate human-like patterning: the placement of game objects in relation to each other to form congruent patterns based on events in the song. Patterning is a key identifier of high quality rhythm game content, seen as a necessary component in human rankings. We establish a new approach for chart generation that produces charts with more congruent, human-like patterning than seen in prior work.

Keywords

Cite

@article{arxiv.2107.12506,
  title  = {TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games},
  author = {Emily Halina and Matthew Guzdial},
  journal= {arXiv preprint arXiv:2107.12506},
  year   = {2021}
}

Comments

10 pages, 5 figures, Procedural Content Generation Workshop

R2 v1 2026-06-24T04:32:44.516Z