Dance Dance Convolution
Abstract
Dance Dance Revolution (DDR) is a popular rhythm-based video game. Players perform steps on a dance platform in synchronization with music as directed by on-screen step charts. While many step charts are available in standardized packs, players may grow tired of existing charts, or wish to dance to a song for which no chart exists. We introduce the task of learning to choreograph. Given a raw audio track, the goal is to produce a new step chart. This task decomposes naturally into two subtasks: deciding when to place steps and deciding which steps to select. For the step placement task, we combine recurrent and convolutional neural networks to ingest spectrograms of low-level audio features to predict steps, conditioned on chart difficulty. For step selection, we present a conditional LSTM generative model that substantially outperforms n-gram and fixed-window approaches.
Cite
@article{arxiv.1703.06891,
title = {Dance Dance Convolution},
author = {Chris Donahue and Zachary C. Lipton and Julian McAuley},
journal= {arXiv preprint arXiv:1703.06891},
year = {2017}
}
Comments
Published as a conference paper at ICML 2017