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Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

Neural and Evolutionary Computing · Computer Science 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

Help facilities have been crucial in helping users learn about software for decades. But despite widespread prevalence of game engines and game editors that ship with many of today's most popular games, there is a lack of empirical evidence…

Human-Computer Interaction · Computer Science 2020-06-08 Dominic Kao

Maps are an important source of information in archaeology and other sciences. Users want to search for historical maps to determine recorded history of the political geography of regions at different eras, to find out where exactly…

Digital Libraries · Computer Science 2009-01-27 Qingzhao Tan , Prasenjit Mitra , C. Lee Giles

This paper presents entropy maps, an approach to describing and visualising uncertainty among alternative potential movement intentions in pedestrian simulation models. In particular, entropy maps show the instantaneous level of randomness…

Human-Computer Interaction · Computer Science 2019-09-10 Luca Crociani , Giuseppe Vizzari , Stefania Bandini

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

This paper presents an integration of a game system and the art therapy concept for promoting the mental well-being of video game players. In the proposed game system, the player plays an Angry-Birds-like game in which levels in the game…

Human-Computer Interaction · Computer Science 2019-11-11 Zhou Fang , Pujana Paliyawan , Ruck Thawonmas , Tomohiro Harada

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Playing games is inherently human, and a lot of games are created to challenge different human characteristics. However, these tasks are often left out when evaluating the human-like nature of artificial models. The objective of this work…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Nuria Alabau-Bosque , Jorge Vila-Tomás , Paula Daudén-Oliver , Pablo Hernández-Cámara , Jose Manuel Jaén-Lorites , Valero Laparra , Jesús Malo

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Processing massive application graphs on distributed memory systems requires to map the graphs onto the system's processing elements (PEs). This task becomes all the more important when PEs have non-uniform communication costs or the input…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-07-07 Maria Predari , Charilaos Tzovas , Christian Schulz , Henning Meyerhenke

This article presents a novel approach to identifying and classifying intersections for semantic and topological mapping. More specifically, the proposed novel approach has the merit of generating a semantically meaningful map containing…

Robotics · Computer Science 2023-05-12 Scott Fredriksson , Akshit Saradagi , George Nikolakopoulos

Blindness and visual impairments affect many people worldwide. For help with navigation, people with visual impairments often rely on tactile maps that utilize raised surfaces and edges to convey information through touch. Although these…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 David G Hobson , Majid Komeili

Most approaches to the synthesis of reactive systems study the problem in terms of a two-player game with complete observation. In many applications, however, the system's environment consists of several distinct entities, and the system…

Logic in Computer Science · Computer Science 2018-09-11 Bernd Finkbeiner , Paul Gölz

Object-based maps are relevant for scene understanding since they integrate geometric and semantic information of the environment, allowing autonomous robots to robustly localize and interact with on objects. In this paper, we address the…

Robotics · Computer Science 2023-10-16 Nicky Zimmerman , Matteo Sodano , Elias Marks , Jens Behley , Cyrill Stachniss

Matlab version 7.1 had been used to detect playing cards on a Casino table and the suits and ranks of these cards had been identified. The process gives an example of an application of computer vision to a problem where rectangular objects…

Computer Vision and Pattern Recognition · Computer Science 2011-09-20 Othman Ahmad

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

Artificial Intelligence · Computer Science 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink

Petri games are a multi-player game model for the synthesis problem in distributed systems, i.e., the automatic generation of local controllers. The model represents causal memory of the players, which are tokens on a Petri net and divided…

Computer Science and Game Theory · Computer Science 2021-03-19 Manuel Gieseking , Nick Würdemann

Systematic reviews provide comprehensive syntheses of research fields. As a result, systematic reviews often emphasize synthesizing across the large bodies of literature rather than just describing the studies from which the conclusions…

High-definition maps (HD maps) are a key component of most modern self-driving systems due to their valuable semantic and geometric information. Unfortunately, building HD maps has proven hard to scale due to their cost as well as the…

Robotics · Computer Science 2021-01-19 Sergio Casas , Abbas Sadat , Raquel Urtasun