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Since its birth as a new scientific body of knowledge in the late 1950s, computer programming has become a fundamental skill needed in many other disciplines. However, programming is not easy, it is prone to errors and code re-use is key…

Programming Languages · Computer Science 2026-02-20 Paulo R. Pereira , Jose N. Oliveira

Simulators driven by deep learning are gaining popularity as a tool for efficiently emulating accurate but expensive numerical simulators. Successful applications of such neural simulators can be found in the domains of physics, chemistry,…

Quantitative Methods · Quantitative Biology 2022-11-04 Koen Minartz , Yoeri Poels , Vlado Menkovski

Hex is a complex game with a high branching factor. For the first time Hex is being attempted to be solved without the use of game tree structures and associated methods of pruning. We also are abstaining from any heuristic information…

Machine Learning · Computer Science 2020-08-17 Debangshu Banerjee

Model-based reinforcement learning (MBRL) has recently gained immense interest due to its potential for sample efficiency and ability to incorporate off-policy data. However, designing stable and efficient MBRL algorithms using rich…

Machine Learning · Computer Science 2021-03-12 Aravind Rajeswaran , Igor Mordatch , Vikash Kumar

While Large Language Models (LLMs) have achieved remarkable success in formal learning tasks such as mathematics and code generation, they still struggle with the "practical wisdom" and generalizable intelligence, such as strategic…

Computation and Language · Computer Science 2026-01-12 Nuoyan Lyu , Bingbing Xu , Weihao Meng , Yige Yuan , Yang Zhang , Zhiyong Huang , Tat-Seng Chua , Huawei Shen

We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Logic in Computer Science · Computer Science 2024-11-05 Stephan Spengler

Stackelberg games have been widely used to model interactive decision-making problems in a variety of domains such as energy systems, transportation, cybersecurity, and human-robot interaction. However, existing algorithms for solving…

Optimization and Control · Mathematics 2023-03-14 Yansong Li , Shuo Han

A recurring theme in recent computer science literature is that proper design of signaling schemes is a crucial aspect of effective mechanisms aiming to optimize social welfare or revenue. One of the research endeavors of this line of work…

Computer Science and Game Theory · Computer Science 2015-07-07 Moran Feldman , Moshe Tennenholtz , Omri Weinstein

Block-based programming environments like Scratch are widely used in introductory programming courses. They facilitate learning pivotal programming concepts by eliminating syntactical errors, but logical errors that break the desired…

Software Engineering · Computer Science 2024-10-14 Patric Feldmeier , Gordon Fraser , Ute Heuer , Florian Obermüller , Siegfried Steckenbiller

We present MobileGym, a browser-hosted, lightweight, fully controllable environment for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for…

Artificial Intelligence · Computer Science 2026-05-28 Dingbang Wu , Rui Hao , Haiyang Wang , Shuzhe Wu , Han Xiao , Zhenghong Li , Bojiang Zhou , Zheng Ju , Zichen Liu , Lue Fan , Zhaoxiang Zhang

Reverberating dynamics of neural network is modelled on PC in order to illustrate possible role of inhibition as binding controller in the network. The network is composed of binding neurons. In the binding neuron model the degree of…

Neurons and Cognition · Quantitative Biology 2013-05-17 Alexander Vidybida

Scenario-Based Programming is a methodology for modeling and constructing complex reactive systems from simple, stand-alone building blocks, called scenarios. These scenarios are designed to model different traits of the system, and can be…

Software Engineering · Computer Science 2020-10-13 Guy Katz , Assaf Marron , Aviran Sadon , Gera Weiss

Many Haskell textbooks explain the evaluation of pure functional programs as a process of stepwise rewriting using equations. However, usual implementation techniques perform program transformations that make producing the corresponding…

Programming Languages · Computer Science 2024-07-17 Pedro Vasconcelos , Rodrigo Marques

Secure multi-party computation (MPC) is a general cryptographic technique that allows distrusting parties to compute a function of their individual inputs, while only revealing the output of the function. It has found applications in areas…

Logic in Computer Science · Computer Science 2019-12-18 Helene Haagh , Aleksandr Karbyshev , Sabine Oechsner , Bas Spitters , Pierre-Yves Strub

Traditional simulations on High-Performance Computing (HPC) systems typically involve modeling very large domains and/or very complex equations. HPC systems allow running large models, but limits in performance increase that have become…

The article considers a simulation modelling problem related to the chess game process occurring between two three-tier manipulators. The objective of the game construction lies in developing the procedure of effective control of the…

Robotics · Computer Science 2019-08-23 V. Ya. Vilisov , B. Yu. Murashkin , A. I. Kulikov

Go is a production-level statically typed programming language whose design features explicit message-passing primitives and lightweight threads, enabling (and encouraging) programmers to develop concurrent systems where components interact…

Programming Languages · Computer Science 2017-03-01 Julien Lange , Nicholas Ng , Bernardo Toninho , Nobuko Yoshida

Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, these models cannot capture interactions between the player and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Zeqing Wang , Danze Chen , Zhaohu Xing , Zizhao Tong , Yinhan Zhang , Xingyi Yang , Yeying Jin

Designing rewards for Reinforcement Learning (RL) is challenging because it needs to convey the desired task, be efficient to optimize, and be easy to compute. The latter is particularly problematic when applying RL to robotics, where…

Machine Learning · Computer Science 2020-05-28 Yiming Ding , Carlos Florensa , Mariano Phielipp , Pieter Abbeel

A new approach for the study of social games and communications is proposed. Games are simulated between cognitive players who build the opponent's internal model and decide their next strategy from predictions based on the model. In this…

adap-org · Physics 2009-10-30 Makoto Taiji , Takashi Ikegami
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