English

Goal-conditioned Imitation Learning

Machine Learning 2020-05-28 v3 Artificial Intelligence Neural and Evolutionary Computing Machine Learning

Abstract

Designing rewards for Reinforcement Learning (RL) is challenging because it needs to convey the desired task, be efficient to optimize, and be easy to compute. The latter is particularly problematic when applying RL to robotics, where detecting whether the desired configuration is reached might require considerable supervision and instrumentation. Furthermore, we are often interested in being able to reach a wide range of configurations, hence setting up a different reward every time might be unpractical. Methods like Hindsight Experience Replay (HER) have recently shown promise to learn policies able to reach many goals, without the need of a reward. Unfortunately, without tricks like resetting to points along the trajectory, HER might require many samples to discover how to reach certain areas of the state-space. In this work we investigate different approaches to incorporate demonstrations to drastically speed up the convergence to a policy able to reach any goal, also surpassing the performance of an agent trained with other Imitation Learning algorithms. Furthermore, we show our method can also be used when the available expert trajectories do not contain the actions, which can leverage kinesthetic or third person demonstration. The code is available at https://sites.google.com/view/goalconditioned-il/.

Keywords

Cite

@article{arxiv.1906.05838,
  title  = {Goal-conditioned Imitation Learning},
  author = {Yiming Ding and Carlos Florensa and Mariano Phielipp and Pieter Abbeel},
  journal= {arXiv preprint arXiv:1906.05838},
  year   = {2020}
}

Comments

Published at NeurIPS 2019

R2 v1 2026-06-23T09:53:05.443Z