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Monte Carlo simulations are based on the manipulation of random numbers to evaluate probable outcomes, with applicability in a variety of different fields. By assigning probabilities, which can be determined a priori, to various events, it…

Physics Education · Physics 2022-01-03 Parasuraman Swaminathan

Computational Steering, the combination of a simulation back-end with a visualisation front-end, offers great possibilities to exploit and optimise scenarios in engineering applications. Due to its interactivity, it requires fast grid…

Computational Engineering, Finance, and Science · Computer Science 2018-07-03 Atanas Atanasov , Hans-Joachim Bungartz , Jérôme Frisch , Miriam Mehl , Ralf-Peter Mundani , Ernst Rank , Christoph van Treeck

Scientists and engineers often create accurate, trustworthy, computational simulation schemes - but all too often these are too computationally expensive to execute over the time or spatial domain of interest. The equation-free approach is…

Numerical Analysis · Mathematics 2020-03-03 John Maclean , J. E. Bunder , A. J. Roberts , I. G. Kevrekidis

The importance of programming education has lead to dedicated educational programming environments, where users visually arrange block-based programming constructs that typically control graphical, interactive game-like programs. The…

Software Engineering · Computer Science 2022-08-24 Adina Deiner , Patric Feldmeier , Gordon Fraser , Sebastian Schweikl , Wengran Wang

We report the first demonstration of a quantum game on an all-optical one-way quantum computer. Following a recent theoretical proposal we implement a quantum version of Prisoner's Dilemma, where the quantum circuit is realized by a 4-qubit…

Quantum Physics · Physics 2007-08-09 Robert Prevedel , Andre Stefanov , Philip Walther , Anton Zeilinger

Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the…

Cryptography and Security · Computer Science 2015-11-16 Erik M. Ferragut , Andrew C. Brady , Ethan J. Brady , Jacob M. Ferragut , Nathan M. Ferragut , Max C. Wildgruber

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

We consider a class of two-player zero-sum stochastic games with finite state and compact control spaces, which we call stochastic shortest path (SSP) games. They are undiscounted total cost stochastic dynamic games that have a cost-free…

Optimization and Control · Mathematics 2014-12-31 Huizhen Yu

In this paper, we study a two-stage stochastic version of the assignment game, which is a fundamental cooperative game. Given an initial setting, the set of players may change in the second stage according to some probability distribution,…

Discrete Mathematics · Computer Science 2025-06-03 Laura Sanità , Lucy Verberk

As machine learning (ML) is more tightly woven into society, it is imperative that we better characterize ML's strengths and limitations if we are to employ it responsibly. Existing benchmark environments for ML, such as board and video…

Machine Learning · Computer Science 2022-07-22 Eric Pulick , Shubham Bharti , Yiding Chen , Vladimir Menkov , Yonatan Mintz , Paul Kantor , Vicki M. Bier

We describe here a structured system for distributed mechanism design appropriate for both Intranet and Internet applications. In our approach the players dynamically form a network in which they know neither their neighbours nor the size…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-09-21 Krzysztof R. Apt , Farhad Arbab , Huiye Ma

Robots are a popular platform for introducing computing and artificial intelligence to novice programmers. However, programming state-of-the-art robots is very challenging, and requires knowledge of concurrency, operation safety, and…

Computers and Society · Computer Science 2019-11-25 Joseph Spitzer , Joydeep Biswas , Arjun Guha

Despite the tremendous success of Reinforcement Learning (RL) algorithms in simulation environments, applying RL to real-world applications still faces many challenges. A major concern is safety, in another word, constraint satisfaction.…

Machine Learning · Computer Science 2023-07-04 Weiye Zhao , Tairan He , Rui Chen , Tianhao Wei , Changliu Liu

Networking, operating systems, and cybersecurity skills are exercised best in an authentic environment. Students work with real systems and tools in a lab environment and complete assigned tasks. Since all students typically receive the…

Computers and Society · Computer Science 2022-01-05 Jan Vykopal , Valdemar Švábenský , Pavel Seda , Pavel Čeleda

Modern highly automated and autonomous traffic systems and subsystems require new approaches to test their functional safety in the context of validation and verification. One approach that has taken a leading role in current research is…

Software Engineering · Computer Science 2022-11-23 David Reiher , Axel Hahn

In this paper we provide a case study of the use of relatively sophisticated mathematics and algorithms to redefine and adapt a simple traditional game/puzzle to exploit the computational power of smart devices. The focus here is not so…

Human-Computer Interaction · Computer Science 2019-06-04 Jeffrey Uhlmann

We study the phase diagram and the algorithmic hardness of the random `locked' constraint satisfaction problems, and compare them to the commonly studied 'non-locked' problems like satisfiability of boolean formulas or graph coloring. The…

Disordered Systems and Neural Networks · Physics 2008-12-09 Lenka Zdeborová , Marc Mézard

A stochastic model checker is presented for analysing the performance of game-theoretic learning algorithms. The method enables the comparison of short-term behaviour of learning algorithms intended for practical use. The procedure of…

Computer Science and Game Theory · Computer Science 2016-11-23 Hongyang Qu , Michalis Smyrnakis , Sandor M. Veres

We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added…

Computer Science and Game Theory · Computer Science 2012-09-19 Ryan Tatko , Christopher Griffin

We develop a neural-network framework for multi-period risk--reward stochastic control problems with constrained two-step feedback policies that may be discontinuous in the state. We allow a broad class of objectives built on a…

Computational Finance · Quantitative Finance 2026-03-09 Chang Chen , Duy-Minh Dang