English
Related papers

Related papers: The Naming Game on the complete graph

200 papers

A team consisting of an unknown number of mobile agents, starting from different nodes of an unknown network, possibly at different times, have to meet at the same node. Agents are anonymous (identical), execute the same deterministic…

Data Structures and Algorithms · Computer Science 2016-03-15 Yoann Dieudonné , Andrzej Pelc

A number of recent works have proposed techniques for end-to-end learning of communication protocols among cooperative multi-agent populations, and have simultaneously found the emergence of grounded human-interpretable language in the…

Computation and Language · Computer Science 2017-08-22 Satwik Kottur , José M. F. Moura , Stefan Lee , Dhruv Batra

As an integral part of our culture and way of life, language is intricately related to migrations of people. To understand whether and how migration shapes language formation processes we examine the dynamics of the naming game with…

Statistical Mechanics · Physics 2021-03-02 Dorota Lipowska , Adam Lipowski

Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…

Computer Science and Game Theory · Computer Science 2022-11-28 Guy Avni , Ismael Jecker , Djordje Zikelic

We study two-player games played on the infinite graph of sentential forms induced by a context-free grammar (that comes with an ownership partitioning of the non-terminals). The winning condition is inclusion of the derived terminal word…

Logic in Computer Science · Computer Science 2016-11-02 Lukáš Holík , Roland Meyer , Sebastian Muskalla

A theorem on (partial) convergence to consensus of multiagent systems is presented. It is proven with tools studying the convergence properties of products of row stochastic matrices with positive diagonals which are infinite to the left.…

Optimization and Control · Mathematics 2015-03-17 Jan Lorenz

Although current large language models are complex, the most basic specifications of the underlying language generation problem itself are simple to state: given a finite set of training samples from an unknown language, produce valid new…

Data Structures and Algorithms · Computer Science 2024-04-11 Jon Kleinberg , Sendhil Mullainathan

While language models have become more capable of producing compelling language, we find there are still gaps in maintaining consistency, especially when describing events in a dynamically changing world. We study the setting of generating…

Computation and Language · Computer Science 2023-01-18 Alexander Gurung , Mojtaba Komeili , Arthur Szlam , Jason Weston , Jack Urbanek

Population protocols are a fundamental model in distributed computing, where many nodes with bounded memory and computational power have random pairwise interactions over time. This model has been studied in a rich body of literature aiming…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-01-05 Simina Branzei , Yuval Peres

Coalescence, as a kind of ubiquitous group behavior in the nature and society, means that agents, companies or other substances keep consensus in states and act as a whole. This paper considers coalescence for n rational agents with…

Systems and Control · Electrical Eng. & Systems 2019-10-08 Jingying Ma , Jinming Du , Yuanshi Zheng

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We…

Computation and Language · Computer Science 2017-03-07 Angeliki Lazaridou , Alexander Peysakhovich , Marco Baroni

We study information aggregation in networks when agents interact to learn a binary state of the world. Initially each agent privately observes an independent signal which is "correct" with probability $\frac{1}{2}+\delta$ for some $\delta…

Computer Science and Game Theory · Computer Science 2025-08-12 Divyarthi Mohan , Pawel Pralat

Distributed consensus computation over random graph processes is considered. The random graph process is defined as a sequence of random variables which take values from the set of all possible digraphs over the node set. At each time step,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-18 Guodong Shi , Brian D. O. Anderson , Karl Henrik Johansson

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

The Zipf's law establishes that if the words of a (large) text are ordered by decreasing frequency, the frequency versus the rank decreases as a power law with exponent close to $-1$. Previous work has stressed that this pattern arises from…

Physics and Society · Physics 2019-04-03 Felipe Urbina , Javier Vera

A standard belief on emerging collective behavior is that it emerges from simple individual rules. Most of the mathematical research on such collective behavior starts from imperative individual rules, like always go to the center. But how…

Populations and Evolution · Quantitative Biology 2018-02-23 El Mahdi El Mhamdi , Rachid Guerraoui , Alexandre Maurer , Vladislav Tempez

Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…

Logic in Computer Science · Computer Science 2016-04-22 Krishnendu Chatterjee , Laurent Doyen

The phenomenon of human language is widely studied from various points of view. It is interesting not only for social scientists, antropologists or philosophers, but also for those, interesting in the network dynamics. In several recent…

Physics and Society · Physics 2009-11-13 Maria Markosova

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2022-02-21 Pu Gao , Calum MacRury , Pawel Pralat

We study an atomic signaling game under stochastic evolutionary dynamics. There is a finite number of players who repeatedly update from a finite number of available languages/signaling strategies. Players imitate the most fit agents with…

Probability · Mathematics 2013-12-23 Michael J. Fox , Behrouz Touri , Jeff S. Shamma
‹ Prev 1 3 4 5 6 7 10 Next ›