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We study the recently introduced Bayesian naming game model, in which the one-shot learning of the minimal naming game is replaced by a more realistic learning process defined according to Bayesian inference. The results are compared with…

Physics and Society · Physics 2023-10-10 Gionni Marchetti , Marco Patriarca , Els Heinsalu

We propose a consensus opinion model based on the evolutionary game. In our model, both of the two connected agents receive a benefit if they have the same opinion, otherwise they both pay a cost. Agents update their opinions by comparing…

Physics and Society · Physics 2018-02-14 Han-Xin Yang

The naming game has become an archetype for linguistic evolution and mathematical social behavioral analysis. In the model presented here, there are $N$ individuals and $K$ words. Our contribution is developing a robust method that handles…

Physics and Society · Physics 2016-06-01 William Pickering , Boleslaw K. Szymanski , Chjan Lim

The recent dramatic increase in online data availability has allowed researchers to explore human culture with unprecedented detail, such as the growth and diversification of language. In particular, it provides statistical tools to explore…

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

Computer Science and Game Theory · Computer Science 2010-06-09 Julien Cristau , Claire David , Florian Horn

We examine the evolution of the vocabulary of a group of individuals (linguistic agents) on a scale-free network, using Monte Carlo simulations and assumptions from evolutionary game theory. It is known that when the agents are arranged in…

Physics and Society · Physics 2009-11-13 Alkiviadis Kalampokis , Kosmas Kosmidis , Panos Argyrakis

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

Programming Languages · Computer Science 2017-03-17 Chris Martens , Matthew A. Hammer

Coordination games describe social or economic interactions in which the adoption of a common strategy has a higher payoff. They are classically used to model the spread of conventions, behaviors, and technologies in societies. Here we…

Computer Science and Game Theory · Computer Science 2008-12-02 Andrea Montanari , Amin Saberi

We consider multi-agent systems with cooperative interactions and study the convergence to consensus in the case of time-dependent connections, with possible communication failure. We prove a new condition ensuring consensus: we define a…

Optimization and Control · Mathematics 2025-09-03 Mohamed Bentaibi , Laura Caravenna , Jean-Paul A. Gauthier , Francesco Rossi

What processes can explain how very large populations are able to converge on the use of a particular word or grammatical construction without global coordination? Answering this question helps to understand why new language constructs…

Physics and Society · Physics 2007-05-23 A. Baronchelli , M. Felici , E. Caglioti , V. Loreto , L. Steels

The question of how an effective and efficient communication system can emerge in a population of agents that need to solve a particular task attracts more and more attention from researchers in many fields, including artificial…

Artificial Intelligence · Computer Science 2020-04-21 Jens Nevens , Paul Van Eecke , Katrien Beuls

We introduce a simple open-ended model that describes the emergence of a shared vocabulary. The ordering transition toward consensus is generated only by an agreement mechanism. This interaction defines a finite and small number of states,…

Physics and Society · Physics 2009-02-13 E. Brigatti , I. Roditi

Multi-agent consensus problems can often be seen as a sequence of autonomous and independent local choices between a finite set of decision options, with each local choice undertaken simultaneously, and with a shared goal of achieving a…

Artificial Intelligence · Computer Science 2021-05-12 David Kohan Marzagão , Luciana Basualdo Bonatto , Tiago Madeira , Marcelo Matheus Gauy , Peter McBurney

In this paper, we give a formal definition of the popular word-guessing game Wordle. We show that, in general, determining if a given Wordle instance admits a winning strategy is NP-complete. We also show that given a Wordle instance of…

Computational Complexity · Computer Science 2022-04-11 Will Rosenbaum

We define a notion of randomness for individual and collections of formal languages based on automatic martingales acting on sequences of words from some underlying domain. An automatic martingale bets if the incoming word belongs to the…

Formal Languages and Automata Theory · Computer Science 2018-02-20 Birzhan Moldagaliyev

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…

Computation and Language · Computer Science 2021-06-18 Prithviraj Ammanabrolu , Mark O. Riedl

Consensus dynamics in decentralised multiagent systems are subject to intense studies, and several different models have been proposed and analysed. Among these, the naming game stands out for its simplicity and applicability to a wide…

Multiagent Systems · Computer Science 2016-01-21 Vito Trianni , Daniele De Simone , Andreagiovanni Reina , Andrea Baronchelli

The recent popularity of Wordle has revived interest in guessing games. We develop a general method for finding optimal strategies for guessing games while avoiding an exhaustive search. Our main contributions are several theorems that…

Artificial Intelligence · Computer Science 2023-05-17 Michael Cunanan , Michael Thielscher

We provide a protocol for real-valued average consensus by networks of agents which exchange only a single message from the ternary alphabet {-1,0,1} between neighbors at each step. Our protocol works on time-varying undirected graphs…

Optimization and Control · Mathematics 2014-02-11 Alex Olshevsky

A compromise process describes the evolution of opinions through binary interactions. Opinions are real numbers, and at each step, two randomly selected agents reach a compromise by averaging their pre-interaction opinions. We prove that if…

Physics and Society · Physics 2026-01-23 P. L. Krapivsky , A. Yu. Plakhov