Related papers: The Naming Game on the complete graph
In this paper we analyze the effect of a non-trivial topology on the dynamics of the so-called Naming Game, a recently introduced model which addresses the issue of how shared conventions emerge spontaneously in a population of agents. We…
We investigate the two-word Naming Game on two-dimensional random geometric graphs. Studying this model advances our understanding of the spatial distribution and propagation of opinions in social dynamics. A main feature of this model is…
At the beginning of 2022, a simplistic word-guessing game took the world by storm and was further adapted to many languages beyond the original English version. In this paper, we examine the strategies of daily word-guessing game players…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…
Synonyms and homonyms appear in all natural languages. We analyse their evolution within the framework of the signaling game. Agents in our model use reinforcement learning, where probabilities of selection of a communicated word or of its…
The Naming Game has been studied to explore the role of self-organization in the development and negotiation of linguistic conventions. In this paper, we define an automata networks approach to the Naming Game. Two problems are faced: (1)…
We introduce a homogeneous pair approximation to the Naming Game (NG) model by deriving a six-dimensional ODE for the two-word Naming Game. Our ODE reveals the change in dynamical behavior of the Naming Game as a function of the average…
Zipf's law establishes a scaling behavior for word-frequencies in large text corpora. The appearance of Zipfian properties in human language has been previously explained as an optimization problem for the interests of speakers and hearers.…
We investigate a set of stochastic models of biodiversity, population genetics, language evolution and opinion dynamics on a network within a common framework. Each node has a state, 0 < x_i < 1, with interactions specified by strengths…
Recent findings in neuroscience suggest that the human brain represents information in a geometric structure (for instance, through conceptual spaces). In order to communicate, we flatten the complex representation of entities and their…
We establish average consensus on graphs with dynamic topologies prescribed by evolutionary games among strategic agents. Each agent possesses a private reward function and dynamically decides whether to create new links and/or whether to…
In order to communicate, humans flatten a complex representation of ideas and their attributes into a single word or a sentence. We investigate the impact of representation learning in artificial agents by developing graph referential…
The naming game (NG) describes the agreement dynamics of a population of agents that interact locally in a pairwise fashion, and in recent years statistical physics tools and techniques have greatly contributed to shed light on its rich…
Research in multi-agent cooperation has shown that artificial agents are able to learn to play a simple referential game while developing a shared lexicon. This lexicon is not easy to analyze, as it does not show many properties of a…
We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…
When applied to question answering and other text generation tasks, language models (LMs) may be queried generatively (by sampling answers from their output distribution) or discriminatively (by using them to score or rank a set of…
Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…
Humans use language to collectively execute abstract strategies besides using it as a referential tool for identifying physical entities. Recently, multiple attempts at replicating the process of emergence of language in artificial agents…
This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…
Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking,…