Automata networks for multi-party communication in the Naming Game
Computation and Language
2016-04-08 v2
Abstract
The Naming Game has been studied to explore the role of self-organization in the development and negotiation of linguistic conventions. In this paper, we define an automata networks approach to the Naming Game. Two problems are faced: (1) the definition of an automata networks for multi-party communicative interactions; and (2) the proof of convergence for three different orders in which the individuals are updated (updating schemes). Finally, computer simulations are explored in two-dimensional lattices with the purpose to recover the main features of the Naming Game and to describe the dynamics under different updating schemes.
Keywords
Cite
@article{arxiv.1510.02358,
title = {Automata networks for multi-party communication in the Naming Game},
author = {Javier Vera and Pedro Montealegre and Eric Goles},
journal= {arXiv preprint arXiv:1510.02358},
year = {2016}
}
Comments
Conflict between recently published and arxiv versions