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Petri games are a multi-player game model for the automatic synthesis of distributed systems, where the players are represented as tokens on a Petri net and are grouped into environment players and system players. As long as the players…

Logic in Computer Science · Computer Science 2023-10-03 Paul Hannibal

The question if a deterministic finite automaton admits a software reset in the form of a so-called synchronizing word can be answered in polynomial time. In this paper, we extend this algorithmic question to deterministic automata beyond…

Formal Languages and Automata Theory · Computer Science 2020-12-23 Henning Fernau , Petra Wolf , Tomoyuki Yamakami

The simulation of deterministic pushdown automata defined over a one-letter alphabet by finite state automata is investigated from a descriptional complexity point of view. We show that each unary deterministic pushdown automaton of size s…

Formal Languages and Automata Theory · Computer Science 2009-05-11 Giovanni Pighizzini

We consider the synthesis of deterministic tree transducers from automaton definable specifications, given as binary relations, over finite trees. We consider the case of specifications that are deterministic top-down tree automatic,…

Formal Languages and Automata Theory · Computer Science 2014-08-27 Christof Löding , Sarah Winter

We address the problem of efficient verification of multi-threaded programs running over Total Store Order (TSO) memory model. It has been shown that even with finite data domain programs, the complexity of control state reachability under…

Logic in Computer Science · Computer Science 2016-06-20 Chinmay Narayan , Subodh Sharma , S. Arun-Kumar

Control problems for embedded systems like cars and trains can be modeled by two-player hybrid games. Control envelopes, which are families of safe control solutions, correspond to nondeterministic winning policies of hybrid games, where…

Programming Languages · Computer Science 2025-08-11 Aditi Kabra , Jonathan Laurent , Stefan Mitsch , André Platzer

Register automata are finite automata equipped with a finite set of registers ranging over the domain of some relational structure like $(\mathbb N;=)$ or $(\mathbb Q;<)$. Register automata process words over the domain, and along a run of…

Formal Languages and Automata Theory · Computer Science 2021-02-17 Wojciech Czerwiński , Antoine Mottet , Karin Quaas

We define the class of explorable automata on finite or infinite words. This is a generalization of History-Deterministic (HD) automata, where this time non-deterministic choices can be resolved by building finitely many simultaneous runs…

Formal Languages and Automata Theory · Computer Science 2025-11-26 Emile Hazard , Olivier Idir , Denis Kuperberg

Persuasion games are fundamental in economics and AI research and serve as the basis for important applications. However, work on this setup assumes communication with stylized messages that do not consist of rich human language. In this…

Computation and Language · Computer Science 2022-01-03 Maya Raifer , Guy Rotman , Reut Apel , Moshe Tennenholtz , Roi Reichart

We study two-player games played on the infinite graph of sentential forms induced by a context-free grammar (that comes with an ownership partitioning of the non-terminals). The winning condition is inclusion of the derived terminal word…

Logic in Computer Science · Computer Science 2016-11-02 Lukáš Holík , Roland Meyer , Sebastian Muskalla

We investigate the minimum cases for realtime probabilistic machines that can define uncountably many languages with bounded error. We show that logarithmic space is enough for realtime PTMs on unary languages. On binary case, we follow the…

Computational Complexity · Computer Science 2017-05-05 Maksims Dimitrijevs , Abuzer Yakaryılmaz

We consider decision problems for relations over finite and infinite words defined by finite automata. We prove that the equivalence problem for binary deterministic rational relations over infinite words is undecidable in contrast to the…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Christof Löding , Christopher Spinrath

A word automaton recognizing a language $L$ is good for games (GFG) if its composition with any game with winning condition $L$ preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not.…

Formal Languages and Automata Theory · Computer Science 2019-07-01 Udi Boker , Karoliina Lehtinen

This paper studies a language-based opacity enforcement in a two-player, zero-sum game on a graph. In this game, player 1 (P1) wins if it can achieve a secret temporal goal described by the language of a finite automaton, no matter what…

Systems and Control · Electrical Eng. & Systems 2023-04-05 Chongyang Shi , Abhishek N. Kulkarni , Hazhar Rahmani , Jie Fu

A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is…

Quantum Physics · Physics 2011-06-22 Salman Beigi

We show that the problem of checking if a given nondeterministic parity automaton simulates another given nondeterministic parity automaton is NP-hard. We then adapt the techniques used for this result to show that the problem of checking…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Keya Prakash

We study a variant of the synchronization game on finite deterministic automata. In this game, Alice chooses one input letter of an automaton $A$ on each of her moves while Bob may respond with an arbitrary finite word over the input…

Formal Languages and Automata Theory · Computer Science 2026-01-27 Anton E. Lipin , Mikhail V. Volkov

We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…

Computer Science and Game Theory · Computer Science 2015-07-01 Michael Ummels , Dominik Wojtczak

We study finite automata running over infinite binary trees. A run of such an automaton is usually said to be accepting if all its branches are accepting. In this article, we relax the notion of accepting run by allowing a certain quantity…

Formal Languages and Automata Theory · Computer Science 2015-05-15 Arnaud Carayol , Axel Haddad , Olivier Serre

We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be…

Formal Languages and Automata Theory · Computer Science 2020-10-01 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak
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