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Deterministic timed automata are strictly less expressive than their non-deterministic counterparts, which are again less expressive than those with silent transitions. As a consequence, timed automata are in general non-determinizable.…

Formal Languages and Automata Theory · Computer Science 2015-08-17 Florian Lorber , Amnon Rosenmann , Dejan Nickovic , Bernhard Aichernig

We investigate learning collections of languages from texts by an inductive inference machine with access to the current datum and a bounded memory in form of states. Such a bounded memory states (BMS) learner is considered successful in…

Formal Languages and Automata Theory · Computer Science 2021-06-18 Timo Kötzing , Karen Seidel

Something is definitely wrong. If the game has a linear winning strategy, then it is tractable. What's going on? Well, we describe a two-person game which has a definite winner, that is, a player who can force a win in a finite number of…

Combinatorics · Mathematics 2016-09-07 Aviezri S. Fraenkel

Simulation plays a central role in scientific discovery. In many applications, the bottleneck is no longer running a simulator; it is choosing among large families of plausible simulators, each corresponding to different forward…

Algorithm selection is typically based on models of algorithm performance, learned during a separate offline training sequence, which can be prohibitively expensive. In recent work, we adopted an online approach, in which a performance…

Artificial Intelligence · Computer Science 2013-01-31 Matteo Gagliolo , Juergen Schmidhuber

In this paper, we investigate the rational synthesis problem for concurrent game structure for a variety of objectives ranging from reachability to Muller condition. We propose a new algorithm that establishes the decidability of the non…

Logic in Computer Science · Computer Science 2018-06-11 Rodica Condurache , Youssouf Oualhadj , Nicolas Troquard

Geuvers and Jacobs (LMCS 2021) formulated the notion of apartness relation on state-based systems modelled as coalgebras. In this context apartness is formally dual to bisimilarity, and gives an explicit proof system for showing that…

Logic in Computer Science · Computer Science 2024-11-06 Jurriaan Rot , Sebastian Junges , Harsh Beohar

We identify a subproblem of the model-checking problem for the epistemic \mu-calculus which is decidable. Formulas in the instances of this subproblem allow free variables within the scope of epistemic modalities in a restricted form that…

Computer Science and Game Theory · Computer Science 2013-10-28 Rodica Bozianu , Catalin Dima , Constantin Enea

We study the class of languages that have membership proofs which can be verified by real-time finite-state machines using only a constant number of random bits, regardless of the size of their inputs. Since any further restriction on the…

Computational Complexity · Computer Science 2022-06-03 Özdeniz Dolu , Nevzat Ersoy , M. Utkan Gezer , A. C. Cem Say

Reactive synthesis aims at automatic construction of systems from their behavioural specifications. The research mostly focuses on synthesis of systems dealing with Boolean signals. But real-life systems are often described using…

Formal Languages and Automata Theory · Computer Science 2018-09-14 Ayrat Khalimov , Benedikt Maderbacher , Roderick Bloem

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

Computer Science and Game Theory · Computer Science 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

This paper studies quantum refereed games, which are quantum interactive proof systems with two competing provers: one that tries to convince the verifier to accept and the other that tries to convince the verifier to reject. We prove that…

Computational Complexity · Computer Science 2013-10-16 Gus Gutoski , John Watrous

We consider a stochastic game of control and stopping specified in terms of a process $X_t=-\theta \Lambda_t+W_t$, representing the holdings of Player 1, where $W$ is a Brownian motion, $\theta$ is a Bernoulli random variable indicating…

Optimization and Control · Mathematics 2020-10-09 Erik Ekström , Kristoffer Lindensjö , Marcus Olofsson

It is well known, and easy to see, that not each nondeterministic Buchi automaton on infinite words can be simulated by a nondeterministic co-Buchi automaton. We show that in the cases when such a simulation is possible, the number of…

Formal Languages and Automata Theory · Computer Science 2009-06-07 Jerzy Marcinkowski , Jakub Michaliszyn

Finitary Idealized Concurrent Algol (FICA) is a prototypical programming language combining functional, imperative, and concurrent computation. There exists a fully abstract game model of FICA, which in principle can be used to prove…

Formal Languages and Automata Theory · Computer Science 2021-01-22 Alex Dixon , Ranko Lazić , Andrzej S. Murawski , Igor Walukiewicz

Strategy Logic with imperfect information (SLiR) is a very expressive logic designed to express complex properties of strategic abilities in distributed systems. Previous work on SLiR focused on finite systems, and showed that the…

Logic in Computer Science · Computer Science 2020-07-31 Bastien Maubert , Aniello Murano , Olivier Serre

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…

Computation and Language · Computer Science 2023-12-11 Ruoyao Wang , Peter Jansen

It is known that 2-state binary and 3-state unary probabilistic finite automata and 2-state unary quantum finite automata recognize uncountably many languages with cutpoints. These results have been obtained by associating each recognized…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Aleksejs Naumovs , Maksims Dimitrijevs , Abuzer Yakaryılmaz

A new approach to the design of massively parallel and interactive programming languages has been recently proposed using rv-systems (interactive systems with registers and voices) and Agapia programming. In this paper we present a few…

Formal Languages and Automata Theory · Computer Science 2010-01-05 Alexandru Sofronia , Alexandru Popa , Gheorghe Stefanescu

We revisit a fundamental result in real-time verification, namely that the binary reachability relation between configurations of a given timed automaton is definable in linear arithmetic over the integers and reals. In this paper we give a…

Logic in Computer Science · Computer Science 2017-04-20 Karin Quaas , Mahsa Shirmohammadi , James Worrell